KoW - D.R.E.A.M.

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Tue May 07, 2019 5:10 pm

INGAME

The yellow arrows.. I found out there are arrows as well in the original. Just you can barely see them. These arrows are used to add/deduct numbers, so this way it will be at least more easy to navigate for newcomers.

Added red EXIT button, and some black masking on few places, to make it blend better to the backgrounds.
Original was just a mess overall! One of the worse tabs ingame.

Looks and works ok now, and fits the overall theme
Done.jpg
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pango
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Re: KoW - D.R.E.A.M.

Post by pango » Tue May 07, 2019 7:48 pm

Way more readable!
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Tue May 07, 2019 9:22 pm

Thanks Pango, this one turned out nicely :)
Now to do the background part as well...

Adrinus? Could you please try to do these buttons as well?
I would be very thankful, again, theres no way to upscale it nicely, needs to be done by artist.. its a part of the same Spellmaker section
Thank you!!
PART 2.png
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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Tue May 07, 2019 10:50 pm

Btw the emission maps on the ghosts start to work with latest release. ;)

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Adrinus
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Re: KoW - D.R.E.A.M.

Post by Adrinus » Tue May 07, 2019 11:09 pm

King of Worms wrote:
Tue May 07, 2019 9:22 pm
Thanks Pango, this one turned out nicely :)
Now to do the background part as well...

Adrinus? Could you please try to do these buttons as well?
I would be very thankful, again, theres no way to upscale it nicely, needs to be done by artist.. its a part of the same Spellmaker section
Thank you!!
PART 2.png
Will Do!

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Wed May 08, 2019 11:01 pm

Ive been working on the corpses of the AI Mobs some more.
Besides enhancing them with AI Sharpening and creating a new outlines, Ive added a lots of shading, blood, and details.
And than Ive finally matched their brightness, saturation and hue to be similar their "alive" MOBs colors.

This results in much more natural switch from "alive" to "dead" sprites.
And also the corpses look very nice now ;)
Spoiler!
401_1-0.png
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305_1-0.png
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jayhova
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Re: KoW - D.R.E.A.M.

Post by jayhova » Thu May 09, 2019 12:21 am

How did that slaughterfish die on land?
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. PreAlpha 0.8.6

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Thu May 09, 2019 12:39 am

You mean the blood bellow it?
Yes in water the blood would be around it, but Im not sure how to make it look good.
Also, the blood is based on the Beth original.

Or you mean the vid in the bug section of fish on land? Ive spawned it there lol, so its visibility is better to demostrate the bug.)

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jayhova
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Re: KoW - D.R.E.A.M.

Post by jayhova » Thu May 09, 2019 1:10 am

I've noticed some strange lamp behaviors. The first is the lighting on the floor instead of a shadow. The second is lamps casting light during the day and then that light going away a few minutes later.
Spoiler!
shadow problems.png
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DF lamp_1.png
DF lamp_1.png (1.59 MiB) Viewed 329 times
DF lamp_2.png
DF lamp_2.png (1.46 MiB) Viewed 329 times
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. PreAlpha 0.8.6

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Thu May 09, 2019 8:31 am

jayhova wrote:
Thu May 09, 2019 1:10 am
I've noticed some strange lamp behaviors. The first is the lighting on the floor instead of a shadow. The second is lamps casting light during the day and then that light e away a few minutes later.
Spoiler!
shadow problems.pngDF lamp_1.pngDF lamp_2.png
Hi, pls report this to Alexander Sig Handpainted models mod.

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