KoW - D.R.E.A.M.

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jayhova
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Re: KoW - D.R.E.A.M.

Post by jayhova »

King of Worms wrote: Thu May 09, 2019 8:31 am
Hi, pls report this to Alexander Sig Handpainted models mod.
Done
Remember always 'What would Julian Do?'.

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Thank you :)

Ive created a Basic Dream Manual and added it to the 1st page Downloads

It has these sections:

Installation
Ingame settings
Post-Processing settings
nVidia Control Panel settings
Credits

Download:
https://mega.nz/#!KmZSGQoY!blTwFsgKUiYO ... sn321JW4mQ

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Adrinus
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Re: KoW - D.R.E.A.M.

Post by Adrinus »

Still Heavily WIP, sadly I'm not so good at drawing the elements, but I'll see what I can do.
Image

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Its really nice, no worries!

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pango
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Re: KoW - D.R.E.A.M.

Post by pango »

I think the frost element should look more like a snowflake and have a six-fold radial symetry. There's plenty of shapes to choose from...
Maybe that didn't look so good in 320x200 resolution, but there's no reason not to do it now :)
At least that's something to try

Also, isn't green color associated with poison element in general in Daggefall?
It's not in the original of those icons, but I think it would be good to use that convention here too, specially since the color of the skull and bones does not pop on this yellow background...
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Well, Pango is right with the six fold radial symetry thing. Thats how snowflakes are formed. And this icon is supposed to be a snowflake.
Spoiler!
snowflakes.girls.png
snowflakes.girls.png (1.07 MiB) Viewed 1352 times
And yes, poison is associated with green, not only in DFU (green poison cloud spell effect) but in the world in general.
So if the skull was green, it would be more straightforward MAYBE! U never know until you see it .)

I would not be afraid to introduce such changes at all, these make perfect sense and clarity.

So Im up for a green skull and six fold symetry snowflake

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Adrinus
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Re: KoW - D.R.E.A.M.

Post by Adrinus »

Awesome, because I was actually planning both of those things :)

Say, Thinking about it, could you do some blank buttons for me KOW? I am not great at textures, and it seems a shame to not match the stone types exactly. Then I'll paint over em.

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Adrinus wrote: Fri May 10, 2019 2:25 pm Awesome, because I was actually planning both of those things :)

Say, Thinking about it, could you do some blank buttons for me KOW? I am not great at textures, and it seems a shame to not match the stone types exactly. Then I'll paint over em.
I will try. Just getting this golden/yellowish color will be harder. Will do it now

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Here they are ;) 6x the original resolution, that is the best IMHO. Because for example 320x200 (1996 fulscreen res) becomes 1920x1200, which is the 16:10 full HD monitor screen size (and that is the monitor I use :lol: never liked the 16:9)
buttons spellmaker A.png
buttons spellmaker A.png (215.44 KiB) Viewed 1317 times
buttons spellmaker B.png
buttons spellmaker B.png (54.85 KiB) Viewed 1317 times
buttons spellmaker C.png
buttons spellmaker C.png (30.44 KiB) Viewed 1317 times

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Adrinus
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Re: KoW - D.R.E.A.M.

Post by Adrinus »

King of Worms wrote: Fri May 10, 2019 4:22 pm Here they are ;) 6x the original resolution, that is the best IMHO. Because for example 320x200 (1996 fulscreen res) becomes 1920x1200, which is the 16:10 full HD monitor screen size (and that is the monitor I use :lol: never liked the 16:9)

buttons spellmaker A.png
buttons spellmaker B.png
buttons spellmaker C.png
Whew! Nice! That'll look great! Thanks!

EDIT: Here's what it looks like so far: Image

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