DoneKing of Worms wrote: ↑Thu May 09, 2019 8:31 am
Hi, pls report this to Alexander Sig Handpainted models mod.
KoW - D.R.E.A.M.
- jayhova
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Re: KoW - D.R.E.A.M.
Remember always 'What would Julian Do?'.
- King of Worms
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Re: KoW - D.R.E.A.M.
Thank you
Ive created a Basic Dream Manual and added it to the 1st page Downloads
It has these sections:
Installation
Ingame settings
Post-Processing settings
nVidia Control Panel settings
Credits
Download:
https://mega.nz/#!KmZSGQoY!blTwFsgKUiYO ... sn321JW4mQ
Ive created a Basic Dream Manual and added it to the 1st page Downloads
It has these sections:
Installation
Ingame settings
Post-Processing settings
nVidia Control Panel settings
Credits
Download:
https://mega.nz/#!KmZSGQoY!blTwFsgKUiYO ... sn321JW4mQ
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- Adrinus
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Re: KoW - D.R.E.A.M.
Still Heavily WIP, sadly I'm not so good at drawing the elements, but I'll see what I can do.
- King of Worms
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Re: KoW - D.R.E.A.M.
Its really nice, no worries!
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- pango
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Re: KoW - D.R.E.A.M.
I think the frost element should look more like a snowflake and have a six-fold radial symetry. There's plenty of shapes to choose from...
Maybe that didn't look so good in 320x200 resolution, but there's no reason not to do it now
At least that's something to try
Also, isn't green color associated with poison element in general in Daggefall?
It's not in the original of those icons, but I think it would be good to use that convention here too, specially since the color of the skull and bones does not pop on this yellow background...
Maybe that didn't look so good in 320x200 resolution, but there's no reason not to do it now
At least that's something to try
Also, isn't green color associated with poison element in general in Daggefall?
It's not in the original of those icons, but I think it would be good to use that convention here too, specially since the color of the skull and bones does not pop on this yellow background...
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- King of Worms
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Re: KoW - D.R.E.A.M.
Well, Pango is right with the six fold radial symetry thing. Thats how snowflakes are formed. And this icon is supposed to be a snowflake.
And yes, poison is associated with green, not only in DFU (green poison cloud spell effect) but in the world in general.
So if the skull was green, it would be more straightforward MAYBE! U never know until you see it .)
I would not be afraid to introduce such changes at all, these make perfect sense and clarity.
So Im up for a green skull and six fold symetry snowflake
Spoiler!
So if the skull was green, it would be more straightforward MAYBE! U never know until you see it .)
I would not be afraid to introduce such changes at all, these make perfect sense and clarity.
So Im up for a green skull and six fold symetry snowflake
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- Adrinus
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Re: KoW - D.R.E.A.M.
Awesome, because I was actually planning both of those things
Say, Thinking about it, could you do some blank buttons for me KOW? I am not great at textures, and it seems a shame to not match the stone types exactly. Then I'll paint over em.
Say, Thinking about it, could you do some blank buttons for me KOW? I am not great at textures, and it seems a shame to not match the stone types exactly. Then I'll paint over em.
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Re: KoW - D.R.E.A.M.
I will try. Just getting this golden/yellowish color will be harder. Will do it now
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- King of Worms
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Re: KoW - D.R.E.A.M.
Here they are 6x the original resolution, that is the best IMHO. Because for example 320x200 (1996 fulscreen res) becomes 1920x1200, which is the 16:10 full HD monitor screen size (and that is the monitor I use never liked the 16:9)
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- Adrinus
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Re: KoW - D.R.E.A.M.
Whew! Nice! That'll look great! Thanks!King of Worms wrote: ↑Fri May 10, 2019 4:22 pm Here they are 6x the original resolution, that is the best IMHO. Because for example 320x200 (1996 fulscreen res) becomes 1920x1200, which is the 16:10 full HD monitor screen size (and that is the monitor I use never liked the 16:9)
buttons spellmaker A.png
buttons spellmaker B.png
buttons spellmaker C.png
EDIT: Here's what it looks like so far: