Spoiler!
Tanto scaling
- jayhova
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Tanto scaling
It looks like for some reason the Tanto scales incorrectly. Does anyone know why? Is it just me or does this happen with everyone.
Remember always 'What would Julian Do?'.
- pango
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Re: Tanto scaling
I didn't notice there was an issue there, but yes, I observe the same thing.
It seems it doesn't adjust (or not enough) when you enable "Enhanced item lists"
Maybe only the items that can't fit in cells are scaled down?
It seems it doesn't adjust (or not enough) when you enable "Enhanced item lists"
Maybe only the items that can't fit in cells are scaled down?
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- King of Worms
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Re: Tanto scaling
Might be, my MOD rings are very big in the inventory and get scaled correctly when equipped as well
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- Interkarma
- Posts: 7247
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Re: Tanto scaling
The scaling behaviour scales down items too large to fit within the panel (most of them) and not scale items already small enough. It shouldn't scale up, unless the 16x inventory grid handles this differently.
I'd say the tanto is small enough to require little to no scaling, so it appears larger relative to the other items. It looks OK in the regular inventory layout which has a bit more real estate for items to fit into. It's still worth checking the 16x grid isn't scaling up though.
I'd say the tanto is small enough to require little to no scaling, so it appears larger relative to the other items. It looks OK in the regular inventory layout which has a bit more real estate for items to fit into. It's still worth checking the 16x grid isn't scaling up though.
- Hazelnut
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Re: Tanto scaling
It shouldn't be, pretty sure it uses the exact same code as std 4x.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- jayhova
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Re: Tanto scaling
Did this ever get looked at? Wanna check and see if it's still on the radar.
Remember always 'What would Julian Do?'.
- Adrinus
- Posts: 289
- Joined: Mon Oct 01, 2018 2:28 am
Re: Tanto scaling
Can confirm that even when replacing the Tanto texture via streamingAsset texture files the original, unscaled image is used.