[MOD] Pure Vanilla Extract
- Arctus
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Re: [MOD] Pure Vanilla Extract
Is it just me or does that grey pallet make the werewolf look more like a gargoyle than the actual gargoyle sprite does
- King of Worms
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Re: [MOD] Pure Vanilla Extract
Interesting catch. If we added wings, it would be
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- MasonFace
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Re: [MOD] Pure Vanilla Extract
They're not great, but here are the wereboar upscales. I'm afraid I don't have time to apply the masks and all that.
https://megaupload.nz/Qat0N3r2nc/269_rar
https://megaupload.nz/Qat0N3r2nc/269_rar
- King of Worms
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Re: [MOD] Pure Vanilla Extract
Hi mate, thank you, I will see what I can do. I never used masks in photoshop, but I can find some tutorial.
Will get back with results, but Im very busy now as well :X
EDIT: Yeah well spend hours trying to apply a freakin alpha mask in photoshop and I dont want to destroy my pc so no :/
the tutorials do not make any sense to me and I saw like 10 of em
cant do it
Any idea on how to proceed?
EDIT 2:
Cant really do that :X
I can change the mob colors on all frames etc afterwards, but I suck at everything before that.
Will get back with results, but Im very busy now as well :X
EDIT: Yeah well spend hours trying to apply a freakin alpha mask in photoshop and I dont want to destroy my pc so no :/
the tutorials do not make any sense to me and I saw like 10 of em
cant do it
Any idea on how to proceed?
EDIT 2:
Cant really do that :X
I can change the mob colors on all frames etc afterwards, but I suck at everything before that.
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- King of Worms
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Re: [MOD] Pure Vanilla Extract
found a work around to use the alpha...
but I do most of the work manually, as in this case, the alpha is quite different than the RGB image.
ANYWAY
if you use blur on the alpha, than the resulting image cut out will have smooth outlines..
That will get rid of the jagged edges on the mobs
I use just the default blur in photoshop
Just a thing Ive noticed, might come handy...
But my workflow is different. These alpha maps I use only for hands/fingers, rest is done by different approach not suitable for mass-processing
but I do most of the work manually, as in this case, the alpha is quite different than the RGB image.
ANYWAY
if you use blur on the alpha, than the resulting image cut out will have smooth outlines..
That will get rid of the jagged edges on the mobs
I use just the default blur in photoshop
Just a thing Ive noticed, might come handy...
But my workflow is different. These alpha maps I use only for hands/fingers, rest is done by different approach not suitable for mass-processing
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- King of Worms
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Re: [MOD] Pure Vanilla Extract
Ok the wereboar is done, took me few days and it doesnt even look that good but whatever
But it was done with a utmost care!! And Ive redrawn the tusks... plus it has a soft outline. And front facing frames are sharpened with Topaz (focus mode)
So, I will keep this basic version and create a dark one as well. I can send it to you with the updated mobs.. High five Hit frame looks like his head was shot off with a double barrel, I like that!
But it was done with a utmost care!! And Ive redrawn the tusks... plus it has a soft outline. And front facing frames are sharpened with Topaz (focus mode)
So, I will keep this basic version and create a dark one as well. I can send it to you with the updated mobs.. High five Hit frame looks like his head was shot off with a double barrel, I like that!
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- MasonFace
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Re: [MOD] Pure Vanilla Extract
Looks awesome!!!!
- King of Worms
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Re: [MOD] Pure Vanilla Extract
Thank you Ive created the emission maps today and finished some touch ups, so its officially done.
Only problematic part, with making this mob dark skinned, is that it shares the corpse model with the werewolf, which is brown :X
So this will never look really complete, until we are able to add a custom corpse to this model..
I think I will leave it vanilla for now.
With this more detailed face with visible tusks, you can at least tell its not a classic wolf, plus it has a different sounds (or more specifically, one sound..)
Only problematic part, with making this mob dark skinned, is that it shares the corpse model with the werewolf, which is brown :X
So this will never look really complete, until we are able to add a custom corpse to this model..
I think I will leave it vanilla for now.
With this more detailed face with visible tusks, you can at least tell its not a classic wolf, plus it has a different sounds (or more specifically, one sound..)
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- King of Worms
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Re: [MOD] Pure Vanilla Extract
Mason, I need help
Pango has just reported that the Ice atronach attack is missing, after some checking he is indeed right
whole 293_5-0 to 293_5-4 is missing - 5 files
Ive checked all the packages from you, and its not there, just the 4x unsharpened one
Do you happen to have it on your HDD?
Or can you please create those?
Would be much appreciated!
Thank you for looking at it
If your HDD is messy, just use the search function
Pango has just reported that the Ice atronach attack is missing, after some checking he is indeed right
whole 293_5-0 to 293_5-4 is missing - 5 files
Ive checked all the packages from you, and its not there, just the 4x unsharpened one
Do you happen to have it on your HDD?
Or can you please create those?
Would be much appreciated!
Thank you for looking at it
If your HDD is messy, just use the search function
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- MasonFace
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Re: [MOD] Pure Vanilla Extract
Last edited by MasonFace on Sun May 26, 2019 8:18 pm, edited 1 time in total.