pango wrote: ↑
Fri May 17, 2019 8:03 pm
I like what you did so far, good work!
The ultimate test is always to test them in game though, to check consistency and stuff.
Sometimes you may have surprises too, for example the coin sound is used a lot in shops and banks, but it's also used as ambient sound in dungeons...
Anyway, I'll keep an hear on this project, this is really exciting
Thank you for the kind words, Pango! Your cleaned soundclips really help.
You are absolutely right. Unfortunately, my desktop (where I do my gaming and can use Windows) is unavailable to me for a few months (the office is now a nursery). However, I just realized, duh, there is a Mac version! So I can try it out on my laptop.
This will help in testing the sounds as I am flying blind so far. I have no idea how the audio engine works in regards to looping, interrupting sounds etc. The way some files are named, I really have no idea when they come up.
For example, I was working on the crowd sounds when I realized one had a distinct outdoor, Middle-Eastern market vibe rather than the indoor pub chatter of the other sounds.
Plus, now I can finally play DFU! I haven't even played it despite following the project for a couple months.