My modding projects / introduction

Discuss modding questions and implementation details.
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AdamClayden
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Joined: Mon Apr 22, 2019 1:56 pm
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My modding projects / introduction

Post by AdamClayden » Fri May 17, 2019 1:36 pm

Hi everyone!

Not much to say other than the mods I'm working on. I'm currently making a spell that allows you to fire arrows without using them up. This is a nice spell that could help out archers early on. I have plans in the future to add an arrow mod to give different damages depending on the type of arrow you have, but the spell will only work for standard arrows.

Got all the code in place, I just need to add this spell into the spellbook. Hopefully will have something to show soon!

I hope to engage with you all! I'm fairly proficient with C# so I'll be glad to help you out with any coding advice too!

I'll add some updates periodically to the Creator's Corner once there's something cool to show :D
Mods in development:
  • Spectral Arrows
    - spell to cast arrows without using them up!
Mods in future (subject to change & no particular order):
  • More Races
  • Big Book of Spells
  • More Arrows

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pango
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Re: My modding projects / introduction

Post by pango » Fri May 17, 2019 1:53 pm

Just for information, you can create arrows already with "Create Item" spell.
They have a limited lifespan in Daggerfall Unity since this spell has been fixed (compared to classic Daggerfall), but there's already that other way to get arrows, if you have enough casting abilities...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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AdamClayden
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Re: My modding projects / introduction

Post by AdamClayden » Fri May 17, 2019 2:07 pm

pango wrote:
Fri May 17, 2019 1:53 pm
Just for information, you can create arrows already with "Create Item" spell.
They have a limited lifespan in Daggerfall Unity since this spell has been fixed (compared to classic Daggerfall), but there's already that other way to get arrows, if you have enough casting abilities...
Hellooo! I know you can create arrows that way but that's slightly different to what I'm doing. This mod is more like a buff that lasts a set duration so that you don't need to constantly create/buy arrows, you just cast the spell and raid a dungeon. This might come in handy if the player fires multiple arrows at once as it'll get rid of the worry of resource management. Or as you say, the need to create/buy more so long as you have the means to.
Mods in development:
  • Spectral Arrows
    - spell to cast arrows without using them up!
Mods in future (subject to change & no particular order):
  • More Races
  • Big Book of Spells
  • More Arrows

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MasonFace
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Re: My modding projects / introduction

Post by MasonFace » Fri May 17, 2019 2:10 pm

I'll add some updates periodically to the Creator's Corner once there's something cool to show :D
Very cool! I'm looking forward to seeing updates on this!
I'm fairly proficient with C# so I'll be glad to help you out with any coding advice too!
Thanks! I may take you up on that! :)

Oh, and welcome to the DFU community!

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AdamClayden
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Re: My modding projects / introduction

Post by AdamClayden » Fri May 17, 2019 2:14 pm

Oh, and welcome to the DFU community!
Thank you! Let's make some cool stuff
Mods in development:
  • Spectral Arrows
    - spell to cast arrows without using them up!
Mods in future (subject to change & no particular order):
  • More Races
  • Big Book of Spells
  • More Arrows

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Interkarma
Posts: 4889
Joined: Sun Mar 22, 2015 1:51 am

Re: My modding projects / introduction

Post by Interkarma » Fri May 17, 2019 2:21 pm

Welcome to the forums. :)

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King of Worms
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Re: My modding projects / introduction

Post by King of Worms » Fri May 17, 2019 4:02 pm

Fresh head :)
Welcome!!

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