Hi everyone!
Not much to say other than the mods I'm working on. I'm currently making a spell that allows you to fire arrows without using them up. This is a nice spell that could help out archers early on. I have plans in the future to add an arrow mod to give different damages depending on the type of arrow you have, but the spell will only work for standard arrows.
Got all the code in place, I just need to add this spell into the spellbook. Hopefully will have something to show soon!
I hope to engage with you all! I'm fairly proficient with C# so I'll be glad to help you out with any coding advice too!
I'll add some updates periodically to the Creator's Corner once there's something cool to show
My modding projects / introduction
- AdamClayden
- Posts: 3
- Joined: Mon Apr 22, 2019 1:56 pm
- Contact:
My modding projects / introduction
Mods in development:
- Spectral Arrows
- spell to cast arrows without using them up!
- More Races
- Big Book of Spells
- More Arrows
- pango
- Posts: 3347
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: My modding projects / introduction
Just for information, you can create arrows already with "Create Item" spell.
They have a limited lifespan in Daggerfall Unity since this spell has been fixed (compared to classic Daggerfall), but there's already that other way to get arrows, if you have enough casting abilities...
They have a limited lifespan in Daggerfall Unity since this spell has been fixed (compared to classic Daggerfall), but there's already that other way to get arrows, if you have enough casting abilities...
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- AdamClayden
- Posts: 3
- Joined: Mon Apr 22, 2019 1:56 pm
- Contact:
Re: My modding projects / introduction
Hellooo! I know you can create arrows that way but that's slightly different to what I'm doing. This mod is more like a buff that lasts a set duration so that you don't need to constantly create/buy arrows, you just cast the spell and raid a dungeon. This might come in handy if the player fires multiple arrows at once as it'll get rid of the worry of resource management. Or as you say, the need to create/buy more so long as you have the means to.pango wrote: ↑Fri May 17, 2019 1:53 pm Just for information, you can create arrows already with "Create Item" spell.
They have a limited lifespan in Daggerfall Unity since this spell has been fixed (compared to classic Daggerfall), but there's already that other way to get arrows, if you have enough casting abilities...
Mods in development:
- Spectral Arrows
- spell to cast arrows without using them up!
- More Races
- Big Book of Spells
- More Arrows
- MasonFace
- Posts: 543
- Joined: Tue Nov 27, 2018 7:28 pm
- Location: Tennessee, USA
- Contact:
Re: My modding projects / introduction
Very cool! I'm looking forward to seeing updates on this!I'll add some updates periodically to the Creator's Corner once there's something cool to show
Thanks! I may take you up on that!I'm fairly proficient with C# so I'll be glad to help you out with any coding advice too!
Oh, and welcome to the DFU community!
- AdamClayden
- Posts: 3
- Joined: Mon Apr 22, 2019 1:56 pm
- Contact:
Re: My modding projects / introduction
Thank you! Let's make some cool stuffOh, and welcome to the DFU community!
Mods in development:
- Spectral Arrows
- spell to cast arrows without using them up!
- More Races
- Big Book of Spells
- More Arrows
- Interkarma
- Posts: 7236
- Joined: Sun Mar 22, 2015 1:51 am
Re: My modding projects / introduction
Welcome to the forums.
- King of Worms
- Posts: 4752
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: My modding projects / introduction
Fresh head
Welcome!!
Welcome!!
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