EDIT: I unstickied this topic. People largely work based on their own preferences in any case, and I started to wonder if this wasn't a sort of preferential treatment to put these on top. Feel free to use the topic normally for reference
We had a discussion on Discord about how there might be devs who want to help DFU but, finding it nearly complete, then think there's nothing left to be done. There came the suggestion that we could order mods by a difficulty hierarchy, or at least presumed difficulty, which show what the community would find extremely valuable. The difficulty would be on a scale of 1 to 10, like so:
Large lists, not yet given a difficulty rating: Baler's list
We can link to appropriate topics to further detail them. This topic could work as a guide to quickly show a few things that future devs can sink their teeth into without wading through the real ocean of thoughts we've generated so far. Does this idea sound agreeable?
pango wrote: ↑Sun May 19, 2019 6:44 pm
@Jayhova: I think that feature suggestions themselves should go to separate threads for traceability.
I just found out that the UESP also has a page with gameplay changes that could be rated...
my plan was to go back and include difficulty info in the posts where I included these ideas. I did want to get an idea of how hard people thought they would be to implement.
King of Worms wrote: ↑Thu May 30, 2019 11:51 am
Recreation of "Birds in Daggerfall" mod (4)
From what I understand it used to be part of Daggerfall Unity codebase, back in 0.3 days, under the name "Flying Birds" before modding support was in place...
So if latest version is not available, maybe there's some code to salvage from that period?
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