Win 64 0.7.91 Character continues to move after dying [NOT REPRODUCED]
- jayhova
- Posts: 924
- Joined: Wed Jul 19, 2017 7:54 pm
- Contact:
Win 64 0.7.91 Character continues to move after dying [NOT REPRODUCED]
If you are moving and then die you continue to move sliding across the floor,
Remember always 'What would Julian Do?'.
- pango
- Posts: 3359
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Win 64 0.7.91 Character continues to move after dying
Did some tests and what I experienced looked compatible with inertia.
It's hard to tell if friction slows your movement down after you hit the floor, given death animation only lasts 3 seconds...
It's hard to tell if friction slows your movement down after you hit the floor, given death animation only lasts 3 seconds...
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- jayhova
- Posts: 924
- Joined: Wed Jul 19, 2017 7:54 pm
- Contact:
Re: Win 64 0.7.91 Character continues to move after dying
Since the world is not made of ice I think this is not very realistic. I'm pretty sure classic did not do this. I can see why you might keep moving until you hit the ground but not after.
Remember always 'What would Julian Do?'.
- pango
- Posts: 3359
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Win 64 0.7.91 Character continues to move after dying
Ah yes, got bitten to death by a zombie, and slide on the floor more than I'd expected...
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart