[MOD] Handpainted model replacement project (Release v2.10b)

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Midknightprince
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Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by Midknightprince »

Fountain is fixed for me
Check out my YouTube Channel!

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AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by AlexanderSig »

Interkarma wrote: Thu May 16, 2019 10:40 pm I'm always amazed at the quality of models in this mod. Thanks so much for all your work on this. :)
Thank you Gav :)

Image

I've made a new lamppost variation, I was going for a dark, gritty, rusty look with this one. I think I will place these only in the swamp regions. What do you guys think? Is this straying too far from the original?

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King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by King of Worms »

The darker one for a swamps fits very good IMHO.
And gritty style is what I always vote for ,)

ooohman
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Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by ooohman »

The treasure piles 1.83 mod messes up the loot table every time I activate it. Random loot piles in dungeons are always a set amount of money and pink tights. For example the first loot pile on the table inside the room in the tutorial dungeon with the rat always has 7 gold and pink tights. This is the same for every loot pile in that dungeon and other dungeons in the world map. Only the amount of gold changes. Could you look into it? All other loot tables work fine such as enemy loot etc.

Great work btw and much appreciated. keep up the good work!

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AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by AlexanderSig »

ooohman wrote: Thu May 23, 2019 7:12 am The treasure piles 1.83 mod messes up the loot table every time I activate it. Random loot piles in dungeons are always a set amount of money and pink tights. For example the first loot pile on the table inside the room in the tutorial dungeon with the rat always has 7 gold and pink tights. This is the same for every loot pile in that dungeon and other dungeons in the world map. Only the amount of gold changes. Could you look into it? All other loot tables work fine such as enemy loot etc.

Great work btw and much appreciated. keep up the good work!
Thanks for the report, this is currently being worked on :)

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King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by King of Worms »

Just a note, this is the last light missing in the mod, would be great to have it replaced, the original looks really bad :X
Its 210_22-0
Thanks for considering it and thanks for a great mod!
Spoiler!
last light.jpg
last light.jpg (336.36 KiB) Viewed 2509 times

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Baler
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Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by Baler »

I knew this mod would be good but it really adds another layer of depth to the game.
Endorsed :D

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jayhova
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Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by jayhova »

I noticed while fighting an ice atronach that some of the frames of the animation were still low resolution. Can anyone confirm this?

Can anyone confirm that they also have an issue with the inability to get info on the fighter's guild with HPMRP enabled?
Remember always 'What would Julian Do?'.

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MasonFace
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Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by MasonFace »

I noticed while fighting an ice atronach that some of the frames of the animation were still low resolution. Can anyone confirm this?
Confirmed, but that's related to DREAM and PVE, not Hand Painted Model Replacement.

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jayhova
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Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by jayhova »

MasonFace wrote: Fri Jun 07, 2019 6:35 pm Confirmed, but that's related to DREAM and PVE, not Hand Painted Model Replacement.
All these mods and I am never sure which is which

Not using PVE yet
Remember always 'What would Julian Do?'.

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