[MOD] Pure Vanilla Extract

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Arctus
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Re: [MOD] Pure Vanilla Extract

Post by Arctus »

Is it just me or does that grey pallet make the werewolf look more like a gargoyle than the actual gargoyle sprite does :lol:

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King of Worms
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Re: [MOD] Pure Vanilla Extract

Post by King of Worms »

Interesting catch. If we added wings, it would be :)

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MasonFace
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Re: [MOD] Pure Vanilla Extract

Post by MasonFace »

They're not great, but here are the wereboar upscales. I'm afraid I don't have time to apply the masks and all that. :oops:

https://megaupload.nz/Qat0N3r2nc/269_rar

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King of Worms
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Re: [MOD] Pure Vanilla Extract

Post by King of Worms »

Hi mate, thank you, I will see what I can do. I never used masks in photoshop, but I can find some tutorial.
Will get back with results, but Im very busy now as well :X

EDIT: Yeah well spend hours trying to apply a freakin alpha mask in photoshop and I dont want to destroy my pc so no :/
the tutorials do not make any sense to me and I saw like 10 of em
cant do it

Any idea on how to proceed?

EDIT 2:
Cant really do that :X
I can change the mob colors on all frames etc afterwards, but I suck at everything before that. :oops:

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King of Worms
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Re: [MOD] Pure Vanilla Extract

Post by King of Worms »

found a work around to use the alpha...
but I do most of the work manually, as in this case, the alpha is quite different than the RGB image.

ANYWAY

if you use blur on the alpha, than the resulting image cut out will have smooth outlines..
That will get rid of the jagged edges on the mobs
I use just the default blur in photoshop

Just a thing Ive noticed, might come handy...

But my workflow is different. These alpha maps I use only for hands/fingers, rest is done by different approach not suitable for mass-processing

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King of Worms
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Re: [MOD] Pure Vanilla Extract

Post by King of Worms »

Ok the wereboar is done, took me few days and it doesnt even look that good but whatever :lol: :lol: :lol:
But it was done with a utmost care!! And Ive redrawn the tusks... plus it has a soft outline. And front facing frames are sharpened with Topaz (focus mode)
So, I will keep this basic version and create a dark one as well. I can send it to you with the updated mobs..
269_0-0.png
269_0-0.png (188.17 KiB) Viewed 3999 times
High five :D
269_5-1.png
269_5-1.png (192.24 KiB) Viewed 3999 times
Hit frame looks like his head was shot off with a double barrel, I like that!
269_10-0.png
269_10-0.png (244.93 KiB) Viewed 3994 times

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MasonFace
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Re: [MOD] Pure Vanilla Extract

Post by MasonFace »

Looks awesome!!!!

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King of Worms
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Re: [MOD] Pure Vanilla Extract

Post by King of Worms »

Thank you :) Ive created the emission maps today and finished some touch ups, so its officially done.

Only problematic part, with making this mob dark skinned, is that it shares the corpse model with the werewolf, which is brown :X
So this will never look really complete, until we are able to add a custom corpse to this model..

I think I will leave it vanilla for now.

With this more detailed face with visible tusks, you can at least tell its not a classic wolf, plus it has a different sounds (or more specifically, one sound..)

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King of Worms
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Re: [MOD] Pure Vanilla Extract

Post by King of Worms »

Mason, I need help :lol:
Pango has just reported that the Ice atronach attack is missing, after some checking he is indeed right

whole 293_5-0 to 293_5-4 is missing - 5 files

Ive checked all the packages from you, and its not there, just the 4x unsharpened one

Do you happen to have it on your HDD?
Or can you please create those?
Would be much appreciated!

Thank you for looking at it

If your HDD is messy, just use the search function ;)

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MasonFace
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Re: [MOD] Pure Vanilla Extract

Post by MasonFace »

Thankfully they were safe and sound, backed up on my external HDD:

Unsharpened
Sharpened
Last edited by MasonFace on Sun May 26, 2019 8:18 pm, edited 1 time in total.

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