Realtime fast-forward resting/loitering

Talk about the mods or features you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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King of Worms
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Realtime fast-forward resting/loitering

Post by King of Worms » Mon Apr 29, 2019 11:13 am

It would be nice to actually see what is happening while you are resting. Black screens is so 90s :)

Lets see the sun travel the sky, moons float around, darkness turn morning..

We already have a command to speed up the time, and to me it works quite reliably.

So it might be possible to simulate the world while your hp etc is recharging?

Loiter in a city and see citizens run on speed around you.
Etc..

Please :)

Ps: we might call it tedious resting mod 😂

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Interkarma
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Re: Realtime fast-forward resting/loitering

Post by Interkarma » Mon Apr 29, 2019 9:04 pm

Sounds fun. :)

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jayhova
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Re: Realtime fast-forward resting/loitering

Post by jayhova » Tue Apr 30, 2019 11:28 pm

Call it tedious resting. Make sure you can't disable it.
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. Alpha 0.10.7

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King of Worms
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Re: Realtime fast-forward resting/loitering

Post by King of Worms » Wed May 01, 2019 9:34 am

Well, thats the name Ive proposed :D
And its fast forward... id like it to be comparably fast as standard resting, so there would be no need to disable it, other than low end PC struggling to simulate the world - which I doubt will be the case, as I can run the time so fast on my old pc the sun just orbits in few moments.

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Hazelnut
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Re: Realtime fast-forward resting/loitering

Post by Hazelnut » Mon May 27, 2019 5:40 pm

Loitering would work, but resting often teleports you to a bed which would not really be compatible. Also staring at walls doesn't seem too interesting. :)

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pango
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Re: Realtime fast-forward resting/loitering

Post by pango » Mon May 27, 2019 6:58 pm

It's also typical to close your eyes to sleep (unless you suffer from nocturnal lagophthalmos), so if the game stays in first person view (which I assume), I don't think it would actually improve RP experience...
Maybe if you're a vampire ? :?
When a measure becomes a target, it ceases to be a good measure.
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King of Worms
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Re: Realtime fast-forward resting/loitering

Post by King of Worms » Mon May 27, 2019 9:46 pm

pango wrote:
Mon May 27, 2019 6:58 pm
It's also typical to close your eyes to sleep (unless you suffer from nocturnal lagophthalmos), so if the game stays in first person view (which I assume), I don't think it would actually improve RP experience...
Maybe if you're a vampire ? :?
Well... so lets detach the camera and put it 50 or 100 metres up when outside?
Inside, its complicated, I agree :X It would require a load to the outside, and thats not good.

So keep it only for exteriors.

It would be really nice. To see the sun moving etc...

As hazelnut said, maybe just for loitering... would make a sense.

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Re: Realtime fast-forward resting/loitering

Post by meritamas » Sat Jun 01, 2019 7:46 am

I think this is basically a good idea.
For loitering, there seems to be a consensus.

For resting, simulating the outside world - without displaying it to the player - would be a good addition because of problems like determining if you got caught when resting where you were not supposed to.
At this point, I aim to improve DFU by formulating ideas and working out some details of how things could work better.

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