Mods by difficulty, for future devs
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: Mods by difficulty, for future devs
Very good find/memory
I completely forgot it used to be like this! That might indeed help.
If a need arises, I can provide some textures for the mod
I completely forgot it used to be like this! That might indeed help.
If a need arises, I can provide some textures for the mod
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- Hazelnut
- Posts: 3016
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: Mods by difficulty, for future devs
I've not wanted to say much about birds mod situation, but I did look at it and sort of get it working from the scripting POV, however the bird prefabs / graphics were broken - well something was wrong anyway. (not really my area of expertise)
I think it can be fixed, but I was hoping UV will drop by and do it himself. He does have a habit of disapearing for a while then reapearing. Anyway, I don't think going back to the old version from before mod support.
I think it can be fixed, but I was hoping UV will drop by and do it himself. He does have a habit of disapearing for a while then reapearing. Anyway, I don't think going back to the old version from before mod support.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
-
- Posts: 148
- Joined: Sun Apr 07, 2019 6:16 am
- Location: Slovak Republic
Re: Mods by difficulty, for future devs
Interest in expanding and improving the Magic system, Capitalism and an Unleveled World.
My main quest in the DFU community is my (Mostly) Magic Mod.
My main quest in the DFU community is my (Mostly) Magic Mod.
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: Mods by difficulty, for future devs
Pls include this in the OP, thank you Jay!
Populate the underwater areas with unused water sprites (7)
viewtopic.php?f=12&t=2167
PS: Shouldnt this thread be the one that always stays on the top? Sticky we call it?
Populate the underwater areas with unused water sprites (7)
viewtopic.php?f=12&t=2167
PS: Shouldnt this thread be the one that always stays on the top? Sticky we call it?
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: Mods by difficulty, for future devs
Lets hope it happens this year Or at least this decadeHazelnut wrote: ↑Thu May 30, 2019 3:45 pm I've not wanted to say much about birds mod situation, but I did look at it and sort of get it working from the scripting POV, however the bird prefabs / graphics were broken - well something was wrong anyway. (not really my area of expertise)
I think it can be fixed, but I was hoping UV will drop by and do it himself. He does have a habit of disapearing for a while then reapearing. Anyway, I don't think going back to the old version from before mod support.
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- Deepfighter
- Posts: 138
- Joined: Sun Mar 22, 2015 10:24 am
- Location: Iliac-Bay
- Contact:
Re: Mods by difficulty, for future devs
Just wanted to let you know, that I "sticky" that thread, as it seems a great way in getting an overview on future mod projects or for (new) developer(s) to pick some general mod ideas.
Head of the German Daggerfall translation - www.daggerfalldeutsch.de
and German translator for The Elder Scrolls V: Skyrim and Lore-Expert for The Elder Scrolls: Online
and German translator for The Elder Scrolls V: Skyrim and Lore-Expert for The Elder Scrolls: Online
- Baler
- Posts: 225
- Joined: Thu May 23, 2019 1:39 am
- Location: Earth
Re: Mods by difficulty, for future devs
As the King of Worms commands I'll post a link to my lazy list of mod ideas.
Mod Ideas, Mostly Unoriginal: viewtopic.php?f=12&t=2175
I'm just adding anything and everything I can think of as a mod for DFU. primarily things for player immersion or interaction. Leaning away from graphic only mods.
Mod Ideas, Mostly Unoriginal: viewtopic.php?f=12&t=2175
I'm just adding anything and everything I can think of as a mod for DFU. primarily things for player immersion or interaction. Leaning away from graphic only mods.
Hidden Gem Mods - Enhanced Sky - Forgotten Quest Pack
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: Mods by difficulty, for future devs
Yes I think Baler has a very good list, the dificulty is ofc various as there are many ideas, but they are all sorted and to the point. I like many of those, they are RPG classics.
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- jayhova
- Posts: 924
- Joined: Wed Jul 19, 2017 7:54 pm
- Contact:
Re: Mods by difficulty, for future devs
Might want to update this
Remember always 'What would Julian Do?'.
- Jay_H
- Posts: 4070
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Mods by difficulty, for future devs
Yes, thank you.