Video Thread

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
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jayhova
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Re: Video Thread

Post by jayhova » Tue May 14, 2019 10:01 am

Looks like the mass combats pictured in the original DF promo material are getting closer to reality.
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. PreAlpha 0.8.6

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pango
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Re: Video Thread

Post by pango » Sat May 18, 2019 7:29 am

Not exactly Daggerfall Unity, but noteworthy nonetheless...
Somebody having fun injecting Daggerfall enemies into modded Doom! :evil:
https://www.youtube.com/watch?v=ubQ72a_9kcM

I'm not sure where the death animations come from, but it works quite well...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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numidium3rd
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Re: Video Thread

Post by numidium3rd » Sat May 25, 2019 8:22 pm

I made a video of me goofing around with artifacts in the latest build. Hope you all don't mind me shilling it here. :)

https://www.youtube.com/watch?v=X-34KrAOC84

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pango
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Re: Video Thread

Post by pango » Sun Jun 02, 2019 12:12 pm

One happy lady... :)

Talking about Daggerfall-related/induced memories, and some "wow" moments, for example in front of modern graphics viewing distance, that one could only dream of back in the day...
https://www.youtube.com/watch?v=NmFkaQkFmZM
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Hazelnut
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Re: Video Thread

Post by Hazelnut » Sun Jun 02, 2019 2:50 pm

Nice. Her reactions are great, really feels rewarding to have been a small part of helping create DFU. I loved the lazy husband skeleton and protective wife skele... lol

Saw the recipe of unknown powers bug... will take a look at that.

EDIT: Found the issue, forgot to update a method when I linked potions and recipes to the effects system. Will push a fix soon.

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Jay_H
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Re: Video Thread

Post by Jay_H » Tue Jun 11, 2019 9:05 pm

Our publicists are just as important as anyone else in this community, and I wanted to call attention again to theJF's ongoing video series for DFU with mods. I'm grateful that there are people willing to play pre-alpha, warts and all, for the sake of attracting attention to it :)
Come join the Unofficial Daggerfall Unity Discord.
See the Daggerfall Unity Wiki on the UESP.
Progress on fixing classic quests here.

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King of Worms
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Re: Video Thread

Post by King of Worms » Wed Jun 12, 2019 10:49 am

Jay_H wrote:
Tue Jun 11, 2019 9:05 pm
Our publicists are just as important as anyone else in this community, and I wanted to call attention again to theJF's ongoing video series for DFU with mods. I'm grateful that there are people willing to play pre-alpha, warts and all, for the sake of attracting attention to it :)
Thanks for bringing it to my attention, subscribed .) Agreed that this is important to let ppl know this project actually exists!

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pango
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Re: Video Thread

Post by pango » Wed Jun 12, 2019 6:03 pm

Some guy starting a challenging no-magic run... with Warm Ashes installed, no less :)
https://www.youtube.com/watch?v=KbiBevmF5yc
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Hazelnut
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Re: Video Thread

Post by Hazelnut » Thu Jun 13, 2019 4:09 pm

pango wrote:
Wed Jun 12, 2019 6:03 pm
Some guy starting a challenging no-magic run... with Warm Ashes installed, no less :)
https://www.youtube.com/watch?v=KbiBevmF5yc
Are they using my Archaeologists mod, as that's geared about making the game more reasonable for non-magic users?

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pango
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Re: Video Thread

Post by pango » Thu Jun 13, 2019 4:58 pm

Hazelnut wrote:
Thu Jun 13, 2019 4:09 pm
Are they using my Archaeologists mod, as that's geared about making the game more reasonable for non-magic users?
I don't remember him mentioning that mod, and he's doing a "knight/thief" build (kinda weird combo, but he joined the Knights of the Raven very early, so his reputation was still pristine and that seems to have worked...)
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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