Video Thread

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
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pango
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Re: Video Thread

Post by pango »

Not exactly Daggerfall Unity, but noteworthy nonetheless...
Somebody having fun injecting Daggerfall enemies into modded Doom! :evil:
https://www.youtube.com/watch?v=ubQ72a_9kcM

I'm not sure where the death animations come from, but it works quite well...
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numidium3rd
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Re: Video Thread

Post by numidium3rd »

I made a video of me goofing around with artifacts in the latest build. Hope you all don't mind me shilling it here. :)

https://www.youtube.com/watch?v=X-34KrAOC84

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pango
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Re: Video Thread

Post by pango »

One happy lady... :)

Talking about Daggerfall-related/induced memories, and some "wow" moments, for example in front of modern graphics viewing distance, that one could only dream of back in the day...
https://www.youtube.com/watch?v=NmFkaQkFmZM
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Hazelnut
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Re: Video Thread

Post by Hazelnut »

Nice. Her reactions are great, really feels rewarding to have been a small part of helping create DFU. I loved the lazy husband skeleton and protective wife skele... lol

Saw the recipe of unknown powers bug... will take a look at that.

EDIT: Found the issue, forgot to update a method when I linked potions and recipes to the effects system. Will push a fix soon.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Jay_H
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Re: Video Thread

Post by Jay_H »

Our publicists are just as important as anyone else in this community, and I wanted to call attention again to theJF's ongoing video series for DFU with mods. I'm grateful that there are people willing to play pre-alpha, warts and all, for the sake of attracting attention to it :)

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King of Worms
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Re: Video Thread

Post by King of Worms »

Jay_H wrote: Tue Jun 11, 2019 9:05 pm Our publicists are just as important as anyone else in this community, and I wanted to call attention again to theJF's ongoing video series for DFU with mods. I'm grateful that there are people willing to play pre-alpha, warts and all, for the sake of attracting attention to it :)
Thanks for bringing it to my attention, subscribed .) Agreed that this is important to let ppl know this project actually exists!

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pango
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Re: Video Thread

Post by pango »

Some guy starting a challenging no-magic run... with Warm Ashes installed, no less :)
https://www.youtube.com/watch?v=KbiBevmF5yc
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Hazelnut
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Re: Video Thread

Post by Hazelnut »

pango wrote: Wed Jun 12, 2019 6:03 pm Some guy starting a challenging no-magic run... with Warm Ashes installed, no less :)
https://www.youtube.com/watch?v=KbiBevmF5yc
Are they using my Archaeologists mod, as that's geared about making the game more reasonable for non-magic users?
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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pango
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Re: Video Thread

Post by pango »

Hazelnut wrote: Thu Jun 13, 2019 4:09 pm Are they using my Archaeologists mod, as that's geared about making the game more reasonable for non-magic users?
I don't remember him mentioning that mod, and he's doing a "knight/thief" build (kinda weird combo, but he joined the Knights of the Raven very early, so his reputation was still pristine and that seems to have worked...)
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pango
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Re: Video Thread

Post by pango »

His streams are also an example of issues with torches emission maps, since he installed DREAM but not Handpainted models.

This can give very "disco" dungeon light sources (all blue, flashing or rainbow colored):
https://www.youtube.com/watch?v=sxi9spbzCwc&t=322
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