Quest Editor [0.11.0]

For all talk about quests. Creating, testing, bugs, and development progress.
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TheLacus
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Re: Quest Editor

Post by TheLacus » Mon Apr 01, 2019 4:11 pm

Version 0.9.0 is available .These are the main improvements:

Completion proposals have been improved and now give suggestions based on the location within the quest file.
For example when you type in the QRC block all symbol variations are suggested instead of only the base one.

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Quick fixes provider is now powered by an open source script to measure string similarity. This should be helpful in most situations with a misspelling and sometimes feels magical

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Added some refactoring actions:

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Also added many small improvements, among which a prompts that allows to select the Tables folder via os file explorer UI, and automatically write to settings.

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This is the complete changelog and here's the download. :)
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Jay_H
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Re: Quest Editor

Post by Jay_H » Mon Apr 01, 2019 4:24 pm

Downloaded! :) I'm very grateful for this editor and your work to improve it. I hope others who've expressed interest in writing quests will also start to use it. It's really easy to get started!

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TheLacus
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Re: Quest Editor

Post by TheLacus » Mon Apr 01, 2019 7:09 pm

Thank you Jay, I appreciate your words :)
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Jay_H
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Re: Quest Editor

Post by Jay_H » Thu Apr 18, 2019 1:55 am

An expression executes properly in DFU but the editor doesn't recognize it:

[code]give pc _reward1_ and _reward2_ and _reward3_[/code]

Source quest is Q0C10Y00.


I need to test this further. It isn't working properly right now.

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TheLacus
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Re: Quest Editor

Post by TheLacus » Fri Jun 07, 2019 1:49 pm

Jay_H wrote:
Thu Apr 18, 2019 1:55 am
An expression executes properly in DFU but the editor doesn't recognize it:

[code]give pc _reward1_ and _reward2_ and _reward3_[/code]

Source quest is Q0C10Y00.


I need to test this further. It isn't working properly right now.
I believe Daggerfall Unity parses it as give pc _reward1_ and ignores what comes after. I can't find this syntax in Tipton' documentation so it's probably an issue with the quest.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Jay_H
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Re: Quest Editor

Post by Jay_H » Fri Jun 07, 2019 2:23 pm

On the witch quest that uses it, q0c10y00, it worked in testing but in my own custom quest it didn't. Until I can test it more I can't say anything conclusive.

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Hazelnut
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Re: Quest Editor

Post by Hazelnut » Fri Jun 07, 2019 2:51 pm

DFU implementation of give pc doesn't handle multiple rewards. This may be either a gap from classic or a quest that never worked.

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TheLacus
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Re: Quest Editor

Post by TheLacus » Mon Jun 17, 2019 9:08 pm

Hey Jay can you rename JHTP0??.txt to not include question marks? I tried to update my local clone of your repository to test upcoming version of editor, but failed because this is an invalid character on windows.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Jay_H
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Re: Quest Editor

Post by Jay_H » Mon Jun 17, 2019 11:23 pm

Done.

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TheLacus
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Re: Quest Editor

Post by TheLacus » Tue Jun 18, 2019 9:39 am

Jay_H wrote:
Mon Jun 17, 2019 11:23 pm
Done.
Thanks :)
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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