I've not wanted to say much about birds mod situation, but I did look at it and sort of get it working from the scripting POV, however the bird prefabs / graphics were broken - well something was wrong anyway. (not really my area of expertise)
I think it can be fixed, but I was hoping UV will drop by and do it himself. He does have a habit of disapearing for a while then reapearing. Anyway, I don't think going back to the old version from before mod support.
Hazelnut wrote: ↑Thu May 30, 2019 3:45 pm
I've not wanted to say much about birds mod situation, but I did look at it and sort of get it working from the scripting POV, however the bird prefabs / graphics were broken - well something was wrong anyway. (not really my area of expertise)
I think it can be fixed, but I was hoping UV will drop by and do it himself. He does have a habit of disapearing for a while then reapearing. Anyway, I don't think going back to the old version from before mod support.
Lets hope it happens this year Or at least this decade
Just wanted to let you know, that I "sticky" that thread, as it seems a great way in getting an overview on future mod projects or for (new) developer(s) to pick some general mod ideas.
Head of the German Daggerfall translation - www.daggerfalldeutsch.de
and German translator for The Elder Scrolls V: Skyrim and Lore-Expert for The Elder Scrolls: Online
As the King of Worms commands I'll post a link to my lazy list of mod ideas.
Mod Ideas, Mostly Unoriginal: viewtopic.php?f=12&t=2175
I'm just adding anything and everything I can think of as a mod for DFU. primarily things for player immersion or interaction. Leaning away from graphic only mods.
Yes I think Baler has a very good list, the dificulty is ofc various as there are many ideas, but they are all sorted and to the point. I like many of those, they are RPG classics.