[MOD] Handpainted model replacement project (Release v1.83c)

A curated forum for approved mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
Post Reply
User avatar
King of Worms
Posts: 2523
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by King of Worms » Thu Jun 13, 2019 10:38 am

The new models using stone (walls and the fighters guild) have set the smoothness way too high. They are as reflective as a mirror when screenspace reflections are enabled. And even without the SSR there is quite a huge reflection "blob" going on...

Not sure if you have any control over this, just reporting it here..

The reflection is applyed all over the model, including the wooden gate etc.
Spoiler!
Untitled-1.jpg
Untitled-1.jpg (557.33 KiB) Viewed 2321 times

User avatar
jayhova
Posts: 654
Joined: Wed Jul 19, 2017 7:54 pm
Contact:

Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by jayhova » Thu Jun 13, 2019 4:29 pm

This shininess has been bothering me for some time, The texture on the stone walls in the desert regions is fantastic however. I also wanted to point out that with the mod installed the fighters guild with this shiny texture (such as in Daggerfall) cannot be clicked on. Can anyone else confirm they have this same issue? The only way to mark the Fighter's Guild on you make is to click on the door.

I would also like to mention that the breastplate in the weapons rack is also unclickable.

These are some beautiful models. This is one of my must install mods.
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. Alpha 0.10.7

User avatar
King of Worms
Posts: 2523
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by King of Worms » Sun Jul 07, 2019 9:40 am

found this bug, the interaction box is quite bellow the actual model here. It changes when crouched or standing..
02.jpg
02.jpg (106.75 KiB) Viewed 2086 times

User avatar
Worghern
Posts: 14
Joined: Sun Jul 07, 2019 11:00 am
Location: Bordeaux
Contact:

Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by Worghern » Sun Jul 07, 2019 2:27 pm

By Akatosh ! Your mod is outstanding !!! :shock:

Image

User avatar
AlexanderSig
Posts: 237
Joined: Wed Jul 19, 2017 10:35 pm

Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by AlexanderSig » Sun Jul 07, 2019 4:24 pm

Thanks for the reports, will write them down and get to them when I have the time :)

User avatar
mikeprichard
Posts: 748
Joined: Sun Feb 19, 2017 6:49 pm

Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by mikeprichard » Sun Jul 07, 2019 4:37 pm

AlexanderSig, thanks for still making time to support this essential mod! This with DREAM, Distant Terrain, Enhanced Sky, Real Grass, and Realtime Reflections (for those whose rigs can handle it all) make for a sweet DFU experience. Keep up the good work!

User avatar
Worghern
Posts: 14
Joined: Sun Jul 07, 2019 11:00 am
Location: Bordeaux
Contact:

Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by Worghern » Sun Jul 07, 2019 5:31 pm

Image

Image

Image

Image

Image

Image

Image



Guaranteed atmosphere Reshade 4.3.0 (5780x1080)

User avatar
King of Worms
Posts: 2523
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by King of Worms » Sun Jul 07, 2019 5:40 pm

Yes this is a must have mod .)

And those widescreen shots are really good. I was wondering if reshade works for DFU, good to see it does!
Can u pls post a link for download?

Edit: Downloaded here https://reshade.me/
This prog went a long way lol, have used few years back.. Now its really easy to set up your own style, and theres a lots of options!

User avatar
emmathepony
Posts: 69
Joined: Sat Jun 29, 2019 5:26 pm

Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by emmathepony » Sun Jul 07, 2019 7:26 pm

Wow, those screenshots look better than a lot of modern games! What Reshade config do you use?

User avatar
Uncanny_Valley
Posts: 143
Joined: Mon Mar 23, 2015 5:47 pm

Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by Uncanny_Valley » Sun Jul 07, 2019 11:12 pm

Love your models and textures! I just cant play Daggerfall without them anymore. :)

I did however noticed a few floating models. In the screenshot below you can see that both candles 210.5 and 210.4 floats above the tables (while in their vanilla billboard form they sit neatly atop the table)
HiRes.jpg
HiRes.jpg (611.19 KiB) Viewed 1969 times
LowRes.jpg
LowRes.jpg (398.68 KiB) Viewed 1969 times

Post Reply