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The new models using stone (walls and the fighters guild) have set the smoothness way too high. They are as reflective as a mirror when screenspace reflections are enabled. And even without the SSR there is quite a huge reflection "blob" going on...
Not sure if you have any control over this, just reporting it here..
The reflection is applyed all over the model, including the wooden gate etc.
This shininess has been bothering me for some time, The texture on the stone walls in the desert regions is fantastic however. I also wanted to point out that with the mod installed the fighters guild with this shiny texture (such as in Daggerfall) cannot be clicked on. Can anyone else confirm they have this same issue? The only way to mark the Fighter's Guild on you make is to click on the door.
I would also like to mention that the breastplate in the weapons rack is also unclickable.
These are some beautiful models. This is one of my must install mods.
AlexanderSig, thanks for still making time to support this essential mod! This with DREAM, Distant Terrain, Enhanced Sky, Real Grass, and Realtime Reflections (for those whose rigs can handle it all) make for a sweet DFU experience. Keep up the good work!
And those widescreen shots are really good. I was wondering if reshade works for DFU, good to see it does!
Can u pls post a link for download?
Edit: Downloaded here https://reshade.me/
This prog went a long way lol, have used few years back.. Now its really easy to set up your own style, and theres a lots of options!
Love your models and textures! I just cant play Daggerfall without them anymore.
I did however noticed a few floating models. In the screenshot below you can see that both candles 210.5 and 210.4 floats above the tables (while in their vanilla billboard form they sit neatly atop the table)