Villager Immersion Overhaul
- pango
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Re: Villager Immersion Overhaul
Yes, high priority <=> takes precedence. Still, I found it potentially confusing.
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- King of Worms
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Re: Villager Immersion Overhaul
Its confusing but making it the other way would be confusing as hell
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
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DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
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Re: Villager Immersion Overhaul
I love variety and enhanced immersion, so I love this mod.
Would it be also possible to have randomized races for hostile NPCs and interior NPCs (like bartenders and shopkeeps for instance) as well?
That'd probably take way more work however unfortunately.
Would it be also possible to have randomized races for hostile NPCs and interior NPCs (like bartenders and shopkeeps for instance) as well?
That'd probably take way more work however unfortunately.
- Kamer
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- Joined: Mon Mar 05, 2018 9:26 pm
Re: Villager Immersion Overhaul
Once thats possible, its definitely in the cards.
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Re: Villager Immersion Overhaul
Are the Khajiit and Argonians fully implemented in all regions yet? I have yet to see them or the Dunmer males as well.
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Villager Immersion Overhaul
Due to how things are right now, they are forced to be in their own separate regions. Khajiits are in the mountains and Argonians are in the desert/swamps
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- Levethian
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Re: Villager Immersion Overhaul
Where is the sprite-pack required for this mod?
I'm just seeing a lot of HUGE vanilla townsfolk.
I'm just seeing a lot of HUGE vanilla townsfolk.
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Re: Villager Immersion Overhaul
It's a loading sort problem with Dream mod. Switch them and you should be fine.
Last edited by Firebrand on Fri Aug 30, 2019 2:15 pm, edited 1 time in total.
- Levethian
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Re: Villager Immersion Overhaul
That's what I'd hoped. I moved it higher, then disabled Commoners, but no luck.
Come to think of it, 'Trees of Daggerfall' aren't appearing either. I'm doing something wrong elsewhere :-/.
(I'm using the appropriate-OS dfmod files and putting them in the 'streamingassets/mods' folder, assets are enabled in DFU settings, and textures are not compressed)