Racial traits question
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Racial traits question
When I looked at the commit for the immunity fix, I saw that above the new code was code to give Bretons 80% magic resistance. Originally I thought all advantages would be in the RaceTemplate file, but this was in a Formula file, a side effect being that it won't show up on the history tab when you click it like the advantages for Nords and High Elves will. This has me wondering:
Do all the other races have bonuses hidden in counter-intuitive places, and what specifically are they if so?
And I know the manual says stuff like "Argonians do not tire easily when swimming," but the manual is known to be unreliable, so it'd be nice to get a definitive answer from the people who reverse engineered all the code.
Do all the other races have bonuses hidden in counter-intuitive places, and what specifically are they if so?
And I know the manual says stuff like "Argonians do not tire easily when swimming," but the manual is known to be unreliable, so it'd be nice to get a definitive answer from the people who reverse engineered all the code.
- mikeprichard
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Re: Racial traits question
I did just learn that DFU has apparently added that +30% modifier to Magic resist for Bretons (with all races starting at 50% for all resists by default, making Breton's total Magic resist 80% - see viewtopic.php?f=4&t=2380&start=20#p27835), and would appreciate confirmation of this and maybe other "hidden" DFU racial resistance and/or other bonuses as well, but I think Interkarma may be getting tired of explaining how all this stuff is working...
- Teralitha
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Re: Racial traits question
Without knowing the exact code numbers, You can assume that argonians use less stamina when swimming, probably by 50%
- Interkarma
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Re: Racial traits question
Bretons get +30% magic resistance relative to other races. I understand this matches classic and was implemented by Allofich as part of saving throw formula a few years back now.
Khajiit receive an automatic +30 to climbing checks.
Teralitha has intuited correctly, Argonians get a reduction to fatigue while swimming, and can hold their breath longer (not quite full water breathing though).
That's all I can think of from the top of my head at 7am. These are baked into the formulas, not part of the race/class kits. The latter would have been a better way to do this, but the former is how Daggerfall actually does them.
Khajiit receive an automatic +30 to climbing checks.
Teralitha has intuited correctly, Argonians get a reduction to fatigue while swimming, and can hold their breath longer (not quite full water breathing though).
That's all I can think of from the top of my head at 7am. These are baked into the formulas, not part of the race/class kits. The latter would have been a better way to do this, but the former is how Daggerfall actually does them.
- mikeprichard
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Re: Racial traits question
Never knew any of this! Yet another set of data UESP hasn't picked up on for Daggerfall, but after my extensive recent fixes to the various item pages there, I think I'll sit this one out.
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Re: Racial traits question
Thanks Karma
Just for posterity and ease of reference, I'm gonna put what the racial bonuses are here.
Breton: +30% Magic Resistance
Dark Elf: Bonus Damage and Chance to Hit by (Level / 4)
High Elf: Paralysis Immunity
Nord: +30% Frost Resistance
Redguard: Bonus Damage and Chance to Hit by (Level / 3)
Wood Elf: Bonus Damage and Chance to Hit for Archery by (Level / 3)
Argonians and Khajiit I couldn't find the code for, but I'll trust IK's statements and assume the code might be elsewhere. Or maybe I just couldn't think of the right keywords to find it with ctrl+f.
Just for posterity and ease of reference, I'm gonna put what the racial bonuses are here.
Breton: +30% Magic Resistance
Dark Elf: Bonus Damage and Chance to Hit by (Level / 4)
High Elf: Paralysis Immunity
Nord: +30% Frost Resistance
Redguard: Bonus Damage and Chance to Hit by (Level / 3)
Wood Elf: Bonus Damage and Chance to Hit for Archery by (Level / 3)
Argonians and Khajiit I couldn't find the code for, but I'll trust IK's statements and assume the code might be elsewhere. Or maybe I just couldn't think of the right keywords to find it with ctrl+f.
- mikeprichard
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Re: Racial traits question
Yeah, check this link, hit control+f, and type in "nord"mikeprichard wrote: ↑Thu Aug 01, 2019 10:21 pmI thought Nords got the standard +25% racial frost "Resistance"? Or is there proof in the code that it's in fact +30% instead of/in addition to that 25?
https://github.com/Interkarma/daggerfal ... aHelper.cs
My working guess is that the two advantages in RaceTemplate are mainly there for show/to be in the History tab.
Last edited by ACNAero on Thu Aug 01, 2019 10:30 pm, edited 1 time in total.
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Re: Racial traits question
D
Last edited by Ommamar on Sat Apr 18, 2020 2:17 am, edited 1 time in total.
- mikeprichard
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Re: Racial traits question
Thanks, ACNAero... so much missing/incorrect information on UESP. I give up.
At the risk of annoying Interkarma after my many, many, many posts trying to understand resistance interactions elsewhere - how would this "special" Breton magic resistance and Nord frost resistance of +30% interact with class advantages relating to resistance? E.g. if a Nord, starting at base 50% frost resist + special 30% frost resist, then took the class advantage "Resistance to frost" conferring an additional +25% frost resist, would these all sum like any other resistances to 50+30+25 = 105% total resistance, making the Nord completely immune to frost damage?
At the risk of annoying Interkarma after my many, many, many posts trying to understand resistance interactions elsewhere - how would this "special" Breton magic resistance and Nord frost resistance of +30% interact with class advantages relating to resistance? E.g. if a Nord, starting at base 50% frost resist + special 30% frost resist, then took the class advantage "Resistance to frost" conferring an additional +25% frost resist, would these all sum like any other resistances to 50+30+25 = 105% total resistance, making the Nord completely immune to frost damage?
Last edited by mikeprichard on Thu Aug 01, 2019 10:33 pm, edited 2 times in total.