Good thread
![Smile :)](./images/smilies/icon_e_smile.gif)
I've submitted some code for review that implements hand-to-hand damage and healing rate on resting using stats instead of the temporary values being used now. In the process I looked into these and found out some information you might want to add to the front page.
1. I think maximum hand-to-hand damage is (hand-to-hand skill / 5)(rounded down) + 1 at all skill levels, it does not change to +2 at 80 and above as written on the UESP. They seem to have written that because in the Daggerfall Chronicles, which show values up to skill 44 and then skip to skill 80 and above, the 80 and above are written as if 2 is being added. But in-game the hand-to-hand damage shown in the character sheet uses + 1 even at those higher values, and I consider that to be more reliable.
Hand-to-hand damage is unaffected by the strength modifier unlike weapon damage, and despite what the strength attribute description says. There also seems to be no difference in damage from the different hand-to-hand strikes.
2. Healing rate is correct as written on the first page, but you may want to rewrite it as Healing Rate = (((medical/10)+6)% of maximum health) + endurance modifier. Also there seems to be a bug in original Daggerfall's application of negative endurance modifiers here. It's written on the first page that the negative endurance modifier is limited to -4, but really what happens is that negative endurance modifiers are treated as (modifier + 1). This means a -1 modifier and a 0 modifier are the same, a -5 modifier acts like a -4 modifier, etc.