Warm Ashes: Dangerous Dungeon Exteriors

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Cliffworms
Posts: 208
Joined: Sun Dec 30, 2018 6:24 pm
Location: Québec

Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Cliffworms »

Hi Kamer.

Thank you for the update. I've just tried Warm ashes for the first time yesterday and I love how much variety is added when traveling about and how it adds to the atmosphere.

While resting in a tavern, I was woken up by a group of warriors who came in celebrating. Considering how many they were, I wouldn't want to mess with them. :)

My character being a Thief, I've been able to avoid several wilderness encounters and even use my Streetwise to trick a highwayman.

As I was closing in on a random crypt I found by luck using Tedious Travel, I saw a vampire and 2 zombies wandering about. Needless to say, I rode away in an hurry, being only level 3.

Thanks for your hard work on Warm ashes. It makes wandering more interesting and dangerous.

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Kamer
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Joined: Mon Mar 05, 2018 9:26 pm

Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Kamer »

Cliffworms wrote: Tue Aug 06, 2019 5:00 pm Hi Kamer.

Thank you for the update. I've just tried Warm ashes for the first time yesterday and I love how much variety is added when traveling about and how it adds to the atmosphere.

While resting in a tavern, I was woken up by a group of warriors who came in celebrating. Considering how many they were, I wouldn't want to mess with them. :)

My character being a Thief, I've been able to avoid several wilderness encounters and even use my Streetwise to trick a highwayman.

As I was closing in on a random crypt I found by luck using Tedious Travel, I saw a vampire and 2 zombies wandering about. Needless to say, I rode away in an hurry, being only level 3.

Thanks for your hard work on Warm ashes. It makes wandering more interesting and dangerous.
I like hearing stories like this :lol: Very glad you like it. Hoping to have more features for a Thief in the future. Had to remove the robberies of passive NPCs due to i stop working in later DFU versions though I think the error causing it was fixed.

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Kamer
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Joined: Mon Mar 05, 2018 9:26 pm

Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Kamer »

New version guys. Thanks to jay for bringing to light the Cities events breaking on installation or within dungeons randomly. When fixing this issue I also found another issue of bards not spawning in Cities. Also added reputation loss/gain with bards since that was originally supposed to be with V3 base release.



Download: WarmAshesV3.0.1

GreatSphynx
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Joined: Thu Aug 01, 2019 11:09 am

Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by GreatSphynx »

Does this new update require you to restart all the WA quests through the console on a save that has the 3.0 ones already activated?

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Kamer
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Joined: Mon Mar 05, 2018 9:26 pm

Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Kamer »

GreatSphynx wrote: Wed Aug 07, 2019 4:25 am Does this new update require you to restart all the WA quests through the console on a save that has the 3.0 ones already activated?
You can just overwrite these files. 2.6 required a lot of mombo jumbo cause it was in between versions. Everything has been upgraded to the Version 3 system so its fine to just overwrite the older files.

The old version should still play out but after they restart, they will restart the newer quests.

EDIT: Im assuming you already installed WAQ3V

GreatSphynx
Posts: 10
Joined: Thu Aug 01, 2019 11:09 am

Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by GreatSphynx »

Yeah I have WA 3 installed and I went through the process of removing the 2.6 quests and activating the 3.0 quests on my current save. Good to know, thanks.

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Cliffworms
Posts: 208
Joined: Sun Dec 30, 2018 6:24 pm
Location: Québec

Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Cliffworms »

Hi Kamer.

I've encountered a bard in a tavern whose song's message had something like this below in between rhymes.

"Song 18
--Message 1032" (or a similar number.)

I took a screen capture but forgot to paste it back in paint and lost it. The song's lyrics ended in "ell" such as "dwell", if it can help. :P

I wonder, did you take the lyrics from Daggerfall's unused poetry rhymes in Text.rsc?

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Kamer
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Joined: Mon Mar 05, 2018 9:26 pm

Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Kamer »

Cliffworms wrote: Fri Aug 09, 2019 12:44 am Hi Kamer.

I've encountered a bard in a tavern whose song's message had something like this below in between rhymes.

"Song 18
--Message 1032" (or a similar number.)

I took a screen capture but forgot to paste it back in paint and lost it. The song's lyrics ended in "ell" such as "dwell", if it can help. :P

I wonder, did you take the lyrics from Daggerfall's unused poetry rhymes in Text.rsc?
Yes, they are all from the unused poetry, I'll take a look at see what could be causing this.

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Vondur
Posts: 56
Joined: Wed Jun 05, 2019 10:31 pm

Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Vondur »

Cliffworms wrote: Tue Aug 06, 2019 5:00 pm
As I was closing in on a random crypt I found by luck using Tedious Travel, I saw a vampire and 2 zombies wandering about. Needless to say, I rode away in an hurry, being only level 3.

Thanks for your hard work on Warm ashes. It makes wandering more interesting and dangerous.
Couldn't agree more with this. Its exactly the type of thing you "want" to run across.
Adventure Art: https://www.youtube.com/channel/UCLFHRO ... VAelOQrl3Q

Let's Play Daggerfall Unity, DARK KNIGHT (No magicka): https://youtu.be/CO_WHL1cjNU

Let's Play Daggerfall Unity, MAD GENIUS: https://youtu.be/gPL9xKpvet0

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Kamer
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Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Kamer »

There is a bug right now if you use Recall from within a dungeon to teleport somewhere else like in a town, WA will think you are outside. I'm gonna try and make a quick fix for this. Just be aware of that. Recalling after exiting the dungeon seems fine though.

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