For now, in a .csv file
you can access it here:
https://www.dropbox.com/s/0xvkhd2grjbj1 ... e.csv?dl=0
I've made a list with three fields:
- Faction
- Quest Name
- Quest ID
For now, in a .csv file
Sure, I'm not afraid of some others copy and pasteHazelnut wrote: ↑Wed Aug 07, 2019 3:29 pm Okay so you have created a different cut and paste task for me to do... well at least they're all in one place, I suppose that's a bit easier.
(allow me to hope that once I provide instructions that you will be prepared to make the edits and submit a PR to DFU codebase for me)
Code: Select all
Messages: 41
Quest: N0C00Y10
DisplayName: Test Quest Naming!
--Message panels
Pango's listview for the travelmap got in, and it was fun to see youtubers like Lady Lilia excited about it. This seems similar, a selection box vs throwing random picks at player. Lady Lilia looked puzzled at the value of dungeon climate sliders and vitals bar toggle. I feel like that stuff should be in the ini, and click reducer stuff like this should be easily in.
Done!Hazelnut wrote: ↑Wed Aug 07, 2019 9:29 pm Okay Firebrand, I've got the code working now and proved that it can work as a mod. (if I didn't write the guild service code myself I would have been quite scathing.. is really not so mod friendly)
If Interkarma decides he wants it in core codebase that will make it a load easier, but I suspect he wont. Either way the quest names are going to be required.
So here's what I need you to do:
For each guild quest (I'm assuming you know how to identify these), open the .txt file and add a line after the one with "Quest: name" that says "DisplayName: display name". For example, this is the edit of NOC00Y10.txt that I was using to test:
The quests are located in Assets/StreamingAssets/Quests/ and you can either fork the repo and submit a PR yourself, or if you're not Git-familiar just do the files and zip them up and attach here and I will do the rest.Code: Select all
Messages: 41 Quest: N0C00Y10 DisplayName: Test Quest Naming! --Message panels
Feel free to do a couple and check you have them right before doing the rest if you're unsure.
Cool, thank you. It's nice to get some assistance, and be able to focus on the programming. Okay then, I'll add this as a core option unless I stumble across any unforeseen issues. Try and get it in before this weekends builds as well.Firebrand wrote: ↑Fri Aug 09, 2019 3:06 pm Done!
Since I'm not familiar with GitHub a just made a .zip with the .txt files for the 121 quests marked by UESP as Factions Quests.
Note: a small part of this set, like Lord K'avar Quest Part II (S0000500) and Lord K'avar Quest Part III (S0000501) are not given directly by the guild, but are nonetheless followup of quests given by them.
And, of course, I'd like to see this functionality as a setting in core DFU