Load the save inside the dungeon and go straight in front of you (towards the torch at the end of the hall)
After one step, you will climb over "something" invisible
Even the enemy AI (before I killed em) were climbing over this thing.
Its not a problem, in a sense it doesnt prohibit u from finishing the dungeon...
But its something off, and it might be ok to know, what it is, because maybe it might cause some bigger problems elswhere?
Thank you!
Invisible obstacle on the ground
- King of Worms
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Invisible obstacle on the ground
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- Jay_H
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Re: Invisible obstacle on the ground
Video support:
The Ashton Crypts, Isle of Balfiera.
The Ashton Crypts, Isle of Balfiera.
- pango
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Re: Invisible obstacle on the ground
Could you be climbing over the map note?
When I loaded that save in Unity Editor, I noticed that the note was in the 3d scene, and had a mesh collider assigned to it...
Edit: yes, it's easy to reproduce:
Now if you didn't put that note yourself, then that could be another bug...
When I loaded that save in Unity Editor, I noticed that the note was in the 3d scene, and had a mesh collider assigned to it...
Edit: yes, it's easy to reproduce:
- place a note on the map, somewhere near you
- walk around, everything's fine
- save, quit the game, reload
- walk around, the map note is now an invisible obstacle on the ground
- open the 3d map, close itt
- everything's fine again
Now if you didn't put that note yourself, then that could be another bug...
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- King of Worms
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Re: Invisible obstacle on the ground
Lol Im sure its the map note
I think I placed it there accidentaly.
So this is something Nystul should take care of I guess (if I remember right he is doing the 3d map)
Or ofc anyone that can make the marker non-physical.
Good catch
I think I placed it there accidentaly.
So this is something Nystul should take care of I guess (if I remember right he is doing the 3d map)
Or ofc anyone that can make the marker non-physical.
Good catch
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- mikeprichard
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Re: Invisible obstacle on the ground
The map note obstacle course is a feature, not a bug!