A curated forum for compatible and maintained mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
I've been working on making the lighting in dungeons and interiors feel more warm and natural since all of it is done by flame. The mod comes with some preset colors and values that I think look nice, but everyone has different tastes, screen brightness, sun glare, etc. So play around with the values to see what you like!
October 2020 Update:
v1.0.3 is finally out after being very overdue. Thank you to Ralzar for helping to bring me up to speed!
Known problems:
-Some light sources are removed, but not replaced. This is due to not all light sources being found in the 210 archive as I first thought.
Features:
Warmer lighting colors in interiors
Fireplace lighting in interiors
Customizable player torch color
Improved dungeon lighting ("vanilla" DF combines lights in close proximity - now all lights have their own individual source)
Don't like the flickering, a certain color, or shadows? The light are too bright or not bright enough? Want to use this mod for building interiors but not dungeons? Just change it in the mod settings!
Also try adjusting the DFUnity light values found under Advanced > Enhancements for different effects!
Change log:
Spoiler!
Version 1.0.1 changes:
Fixed a bug where light flickering script was being added to the player torch.
Fixed a bug where torch color was going back to default settings upon entering an interior.
Created a separate sub menu for fireplaces in the mod settings.
Version 1.0.2 changes:
Removed the option to have fireplace lights in Dungeons since fireplace objects become part of the dungeons combined mesh and are unable to be specifically targeted by this mod.
Version 1.0.3 changes:
Player torch is now grabbed by DFU reference rather than searching the GameObject hierarchy. This allows for more consistent compatibility between mods.
Enemies marked as "noShadow" by DFU will no longer cast shadows. However, this can be toggled back on in the settings.
Fixed a bug that occurred when this mod is used with Hand Painted Models where flats in dungeons that Hand Painted Models did not replace did not have their light sources adjusted by Improved Interior Lighting.
Fixed an error that occurred when using this mod with Camera Shake.
Thanks to Syrophir for the idea of the NPC shadows which led me to do more with the lighting! Here are some sample screenshots of the Improved Interior Lighting mod in action:
before-after.jpg (397.96 KiB) Viewed 29798 times
before-after2.jpg (256.68 KiB) Viewed 29798 times
Last edited by ShortBeard on Mon Oct 26, 2020 10:11 am, edited 13 times in total.
ShortBeard wrote: ↑Sat Aug 10, 2019 3:10 pm
I've just updated the original post with some more information and screenshots - and it's now ready for download! Let me know what you all think!
wongo wrote: ↑Sat Aug 10, 2019 9:12 pm
The customizable player torch color seems to reset its setting to default upon entering and exiting a building.
Hi Wongo,
Could you tell me what mod settings you have changed - if any at all? Or tell me what steps you took to reproduce the bug? I'm having some trouble reproducing it.
If anyone else is having the same problem, I'd love some details!
wongo wrote: ↑Sat Aug 10, 2019 9:12 pm
The customizable player torch color seems to reset its setting to default upon entering and exiting a building.
Hi Wongo,
Could you tell me what mod settings you have changed - if any at all? Or tell me what steps you took to reproduce the bug? I'm having some trouble reproducing it.
If anyone else is having the same problem, I'd love some details!
The settings are default, except with a different player torch color. Here is a recording of me demonstrating the bug. https://streamable.com/nts75