Being forced to have a button pressed for walking instead of running can be very tiresome when exploring dungeons.
Any plans to make it an optional choice? Caps-lock will do fine.
Any way to make the sneak mode toggleable?
- pango
- Posts: 3359
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Any way to make the sneak mode toggleable?
It's literally in the roadmap
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
-
- Posts: 21
- Joined: Sat Aug 03, 2019 11:30 pm
Re: Any way to make the sneak mode toggleable?
Perfect, thank you.
Autowalk/autorun toggle, sneak toggle, walk/run toggle keybinds
Walking and sneaking is supposed to be the same mode gameplay wise, at least in Daggerfall Classic. Running is how the player is moving normally and then you have sprinting.
- Jay_H
- Posts: 4072
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Any way to make the sneak mode toggleable?
EDIT: I think I made an irrelevant point.
-
- Posts: 281
- Joined: Thu Jul 18, 2019 6:07 pm
Re: Any way to make the sneak mode toggleable?
In the mean time, I've noticed that levitating a few centimeters above the ground is the best sneaking possible
Why making noisy footsteps, when you can fly
Why making noisy footsteps, when you can fly