[MOD] Improved Interior Lighting

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ShortBeard
Posts: 25
Joined: Tue Aug 06, 2019 1:10 pm

[MOD] Improved Interior Lighting

Post by ShortBeard » Fri Aug 09, 2019 8:26 pm

Hey,

I've been working on making the lighting in dungeons and interiors feel more warm and natural since all of it is done by flame. The mod comes with some preset colors and values that I think look nice, but everyone has different tastes, screen brightness, sun glare, etc. So play around with the values to see what you like!

Features:
  • Warmer lighting colors in interiors
  • Fireplace lighting in interiors
  • Customizable player torch color
  • Improved dungeon lighting ("vanilla" DF combines lights in close proximity - now all lights have their own individual source)
  • Static NPC & enemy shadow toggles
  • Light flickering to give a more natural feel
  • Handpainted Models compatible (and recommended along side D.R.E.A.M)
  • Don't like the flickering, a certain color, or shadows? The light are too bright or not bright enough? Want to use this mod for building interiors but not dungeons? Just change it in the mod settings!
Also try adjusting the DFUnity light values found under Advanced > Enhancements for different effects!

Change log:
Spoiler!
Version 1.0.1 changes:
  • Fixed a bug where light flickering script was being added to the player torch.
  • Fixed a bug where torch color was going back to default settings upon entering an interior.
  • Created a separate sub menu for fireplaces in the mod settings.
Version 1.0.2 changes:
  • Removed the option to have fireplace lights in Dungeons since fireplace objects become part of the dungeons combined mesh and are unable to be specifically targeted by this mod.


Download v1.0.2
Improved Interior Lighting.rar
(8.27 KiB) Downloaded 487 times


Source
https://github.com/ShortBeard/DFUnity_I ... ior_Lights

Thanks to Syrophir for the idea of the NPC shadows which led me to do more with the lighting! Here are some sample screenshots of the Improved Interior Lighting mod in action:
before-after.jpg
before-after.jpg (397.96 KiB) Viewed 1901 times
before-after2.jpg
before-after2.jpg (256.68 KiB) Viewed 1901 times
Last edited by ShortBeard on Mon Aug 12, 2019 7:43 am, edited 10 times in total.

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King of Worms
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Location: Scourg Barrow (CZ)
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Re: Improved Interior Lighting

Post by King of Worms » Fri Aug 09, 2019 8:44 pm

Very insterresting, cant wait to test it out!

Firebrand
Posts: 95
Joined: Thu Jul 18, 2019 6:07 pm

Re: Improved Interior Lighting

Post by Firebrand » Fri Aug 09, 2019 8:47 pm

Excellent idea 8-) It really looks it improves immersivity! :)

ShortBeard
Posts: 25
Joined: Tue Aug 06, 2019 1:10 pm

Re: [MOD] Improved Interior Lighting

Post by ShortBeard » Sat Aug 10, 2019 3:10 pm

I've just updated the original post with some more information and screenshots - and it's now ready for download! Let me know what you all think! :)

Firebrand
Posts: 95
Joined: Thu Jul 18, 2019 6:07 pm

Re: [MOD] Improved Interior Lighting

Post by Firebrand » Sat Aug 10, 2019 4:02 pm

ShortBeard wrote:
Sat Aug 10, 2019 3:10 pm
I've just updated the original post with some more information and screenshots - and it's now ready for download! Let me know what you all think! :)
I love it! :)

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pango
Posts: 1320
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
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Re: [MOD] Improved Interior Lighting

Post by pango » Sat Aug 10, 2019 4:50 pm

Really sweet!
As far as I can tell it works fine under Linux too. I'll keep testing it for sure :D
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

Lava Croft
Posts: 3
Joined: Mon Aug 05, 2019 7:57 am

Re: [MOD] Improved Interior Lighting

Post by Lava Croft » Sat Aug 10, 2019 4:57 pm

Thank you for your work, it enhances interiors quite a bit!

Image

wongo
Posts: 2
Joined: Sat Aug 10, 2019 9:08 pm

Re: [MOD] Improved Interior Lighting

Post by wongo » Sat Aug 10, 2019 9:12 pm

The customizable player torch color seems to reset its setting to default upon entering and exiting a building.

ShortBeard
Posts: 25
Joined: Tue Aug 06, 2019 1:10 pm

Re: [MOD] Improved Interior Lighting

Post by ShortBeard » Sun Aug 11, 2019 7:33 am

wongo wrote:
Sat Aug 10, 2019 9:12 pm
The customizable player torch color seems to reset its setting to default upon entering and exiting a building.
Hi Wongo,

Could you tell me what mod settings you have changed - if any at all? Or tell me what steps you took to reproduce the bug? I'm having some trouble reproducing it.

If anyone else is having the same problem, I'd love some details!

wongo
Posts: 2
Joined: Sat Aug 10, 2019 9:08 pm

Re: [MOD] Improved Interior Lighting

Post by wongo » Sun Aug 11, 2019 7:58 am

ShortBeard wrote:
Sun Aug 11, 2019 7:33 am
wongo wrote:
Sat Aug 10, 2019 9:12 pm
The customizable player torch color seems to reset its setting to default upon entering and exiting a building.
Hi Wongo,

Could you tell me what mod settings you have changed - if any at all? Or tell me what steps you took to reproduce the bug? I'm having some trouble reproducing it.

If anyone else is having the same problem, I'd love some details!
The settings are default, except with a different player torch color. Here is a recording of me demonstrating the bug.
https://streamable.com/nts75

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