Post here if you need help getting started with Daggerfall Unity or just want to clarify a potential bug. Questions about playing or modding classic Daggerfall should be posted to Community.
DF Classic had a quirk where some items don't fit into the female variant hands:
Spoiler!
While the bug was present in DF Classic, DFU seems to further displace these items for both hands. My theory is that the "male" variants of the weapon textures (and as such their programmed visual off-sets)are being used incorrectly on female paperdolls. There should be 4 distinct "body types", and each of those have male and female variants. There are some other issues with helmets as well that have been reported to me, so it'd be worth looking over that whole area of code.
If it helps for testing, find included a copy of upscaled textures: these were generated directly from DF Imaging 2, and appear to have correct dimensions and labels.
You can change offsets for custom textures, but this might not be the desired solution.
I added the tag Classic Bug to this post for now. Maybe someone else has more to say on this issue.
It would be a daunting task to manually change all the off-sets, specially when they already exist as defaults. If I were making new items that would be a perfect solution.
The classic tag makes sense, but DFU is causing the bug to be more pronounced than in Classic, leading me to believe there's something with the DFU engine that needs looking into.
King of Worms wrote: ↑Mon Aug 12, 2019 7:41 pm
Kill me but I dont understand the issue here. I zoom on hands... why is the mace equipped in some screens and not equipped in others.
Sry if Im too stupid
I think the problem is the hilt of the sword. The hand, it's not around the hilt, but inside
Firebrand wrote: ↑Mon Aug 12, 2019 8:43 pm
I think the problem is the hilt of the sword. The hand, it's not around the hilt, but inside
Not quite. Oddly, though they (OG Creators of DFC) developed a masking solution for hats and cloaks, they decided not to use that for the weapons, instead opting for just cutting out an area on the weapon in the exact spot the hand would be, and drawing the weapon over all other layers (at least I think so).