Shadows having wieght

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pango
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Re: Shadows having wieght

Post by pango » Tue Aug 13, 2019 7:43 am

Never experienced that myself, but I've seen something weird in a stream too; Like something invisible preventing the player from reaching a mages guild exit door:
https://www.twitch.tv/videos/466263851?t=12m07s

I wonder if that's entrance marker becoming physical
If so, it should be fixed by the next build already
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Nystul
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Re: Shadows having wieght

Post by Nystul » Tue Aug 13, 2019 8:42 am

If it is really the entrance marker I might have to take another look. Fixes were for missing user note markers and portals deactivation after loading.

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pango
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Re: Shadows having wieght

Post by pango » Tue Aug 13, 2019 9:33 am

Ah! Thanks for the precision.
Well; so far it has only been an hypothesis, so I tried to reproduce the issue, and for the moment no such luck...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

Ommamar
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Re: Shadows having wieght

Post by Ommamar » Tue Aug 13, 2019 12:09 pm

pango wrote:
Tue Aug 13, 2019 7:43 am
Never experienced that myself, but I've seen something weird in a stream too; Like something invisible preventing the player from reaching a mages guild exit door:
https://www.twitch.tv/videos/466263851?t=12m07s

I wonder if that's entrance marker becoming physical
If so, it should be fixed by the next build already
I think it was the same thing you saw I am pretty sure, it was just how the shadow was rendered as it followed one side of the line precisely. It hasn't happened since 0.10.4 so I think it was fixed, when it did happen I would teleport out of the blocked area then I was able to enter it no problem.

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pango
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Re: Shadows having wieght

Post by pango » Tue Aug 13, 2019 4:33 pm

Ommamar wrote:
Tue Aug 13, 2019 12:09 pm
I think it was the same thing you saw I am pretty sure, it was just how the shadow was rendered as it followed one side of the line precisely.
It's pretty certain it's not shadows. The game logic is blissfully unaware of shadows, the game physics also. As Interkarma said, it's only a visual effect. It's just a coincidence.

I loaded the save you provided in the other thread, and on second thought it may be a slightly different problem, it seems you somehow spawned on the surface or slightly inside the door wall. It looks very similar to what happens on Lady Lilia video.
And when after loading your save I freed myself from the wall using teleport and go back to the door I didn't find any invisible object in front either, so I really think it's another issue.
Sorry for mixing them
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

Ommamar
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Re: Shadows having wieght

Post by Ommamar » Tue Aug 13, 2019 6:41 pm

From 0.10.4 patch notes: Slightly increase distance from door after interior transition to help prevent being stuck in building shell (Interkarma)

I believe that has solved the issue or at least I have not had it occur since implementing 0.10.4.

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pango
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Re: Shadows having wieght

Post by pango » Tue Aug 13, 2019 6:54 pm

So the problem seen in Jellykuf stream must be something different indeed
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

Ommamar
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Re: Shadows having wieght

Post by Ommamar » Tue Aug 13, 2019 10:43 pm

pango wrote:
Tue Aug 13, 2019 6:54 pm
So the problem seen in Jellykuf stream must be something different indeed
What he observed was the initial issue that prompted the start of this thread, the issue of attaching a save game was that when I reloaded the save game to see if the issue still existed it no longer occurred. Believing it to have something to do with how the cell loaded you into the scene as it was common after using the console teleport command while stuck.

Since 0.10.4 I have not had either issue so I believe they where interrelated and the update solved them, but if you have had or seen someone have the experience since 0.10.4 please post it.

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