Classic Daggerfall advantage weights does not match UESP

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pango
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Classic Daggerfall advantage weights does not match UESP

Post by pango »

As reported by Youngjii on Reddit, you can create characters in classic that shouldn't be allowed according to UESP table of advancement difficulties:
  • Regenerate health in darkness: 10
  • Increased magery 3x INT: 10
  • Acute hearing: 1
  • Spell absorption in ight: 8
  • Rapid healing in light: 2
  • Bonus to hit animals: 6
  • Adrenaline rush: 4
Total 41, greater than the max allowed of 40.
Image
Problem is, Daggerfall Unity matches UESP (or uses the same source of information), so the very same character is disallowed.
Image
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pango
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Re: Classic Daggerfall advantage weights does not match UESP

Post by pango »

After more testing, it should be noted that the difference is less dramatic than you can infer from the screenshots.

If you add one more max HP per level in classic, which should increase advancement difficulty score by 1, then the advancement dagger would still not have reached the red zone but the class would no longer be valid.

So there's an off-by-one somewhere...
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Re: Classic Daggerfall advantage weights does not match UESP

Post by pango »

The cost of each advantage measured in classic seems correct, so either the upper limit is really 41 not 40, or something else modifies the advancement difficulty score...
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Interkarma
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Re: Classic Daggerfall advantage weights does not match UESP

Post by Interkarma »

This is an interesting one. Thanks for taking a look at this! :)

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