Quest Showcase

For all talk about quest development - creation, testing, and quest system.
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Jay_H
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Re: Quest Showcase

Post by Jay_H »

Thank you both :) I agree that merely having greater numbers, even if they're not stellar quality, is a breath of fresh air. I hope that by winter I can get things on a new level.

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Jay_H
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Re: Quest Showcase

Post by Jay_H »

I've added a new quest!
Image
Ah, it feels good to write new content like this. If your character's persuasive you might get a free pass on this, or maybe not...

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Interkarma
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Re: Quest Showcase

Post by Interkarma »

Yay more Jay quests! :D

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Jay_H
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Re: Quest Showcase

Post by Jay_H »

This was a mess to write but quite fun in concept.



I grow tired of literally everything in the Iliac Bay turning into a fight and/or epic adventure. Don't the people have ordinary lives not involving impostors, traps, or deceit? I need to create a lot more circumstances involving normal people in normal activities. WA Cities is a good step in that direction, and I want to embellish on it.

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Jay_H
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Re: Quest Showcase

Post by Jay_H »

Quiet Daggerfall life... Just a simple burglary, no enchantments, no mythical creatures. Commoner quest:

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Image

This is a lot more fun than the typical Thieves Guild fare!

(I just noticed the "gonna storing" typo. I'll fix that.)

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Jay_H
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Re: Quest Showcase

Post by Jay_H »

This quest is in honor of BansheeXYZ. You said no quest in Daggerfall offers you the chance to fight through a big swarm of enemies.



Have at ye, good fellows!

DFIronman
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Re: Quest Showcase

Post by DFIronman »

Those are some really cool and creative quests, man!

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Jay_H
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Re: Quest Showcase

Post by Jay_H »

I've begun adding capstone quests to the guilds, which are only given at rank 9 and can be accepted just once.

Here's one for the Thieves Guild, which wasn't too hard to put together:



I've toned it down to 30 minutes since I really doubt anyone can survive for one hour.

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