KoW - D.R.E.A.M.

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MasonFace
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Re: KoW - D.R.E.A.M.

Post by MasonFace » Sun Aug 25, 2019 3:08 pm

King of Worms wrote:
Sun Aug 25, 2019 11:47 am
I will use some on the portraits if you dont mind MasonFace, thank you :)
Go for it!

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Adrinus
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Re: KoW - D.R.E.A.M.

Post by Adrinus » Sun Aug 25, 2019 6:52 pm

Busy Busy I've been...
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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Sun Aug 25, 2019 7:03 pm

Perfect, I cant wait for the commoners to be completed with this update! Thanks a lot for working on it ;)

Btw I just found out the chain and leather armor colors are not consistent with the vanilla, Ive noticed that the leather boots seem different some pages back.

EDIT: seems this happens on the female only, leather boots on male look as they should :lol:
Heres the comparison screen
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Adrinus
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Re: KoW - D.R.E.A.M.

Post by Adrinus » Sun Aug 25, 2019 7:30 pm

This only happens on female body type for 247 armors. For some reason when I export the graphics with TheLacus's script it seems to take "Steel" as the base color that it modulates.

Edit: I've messaged TheLacus about it.

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TheLacus
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Re: KoW - D.R.E.A.M.

Post by TheLacus » Sun Aug 25, 2019 7:43 pm

I don't understand what is the issue in the screenshot, as i already explained Chain and Silver don't have a different color. Can you tell me what do you expect to happen and what happens instead?
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Adrinus
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Re: KoW - D.R.E.A.M.

Post by Adrinus » Sun Aug 25, 2019 7:50 pm

I expect the armors to have the same color scheme as the other texture archives.

What I get is high-contrast versions of all of those armors, as though "Steel" was the base material, rather than chain.

Edit: is there a way to export the default XML files for the offsets for textures?
Last edited by Adrinus on Mon Aug 26, 2019 1:18 am, edited 1 time in total.

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Adrinus
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Re: KoW - D.R.E.A.M.

Post by Adrinus » Mon Aug 26, 2019 1:18 am

New post so this doesn't slip through the cracks:

I've manually done the offsets for the weapons for female models.
https://www.mediafire.com/file/965nxivr ... 34.7z/file

And here's the offsets for the Helmets for females using texture pack 247: https://www.mediafire.com/file/dhwasqt3 ... ts.7z/file

Also, here's the tanto files that were missing:
http://www.mediafire.com/file/5hs1jrsua ... s.zip/file

Fun fact I realized only on the last 5 items I was working on: If you edit the offset, save it, then unequip and re-equip the item: presto, new offsets in place. Man that would have saved me some time...

hokujin
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Re: KoW - D.R.E.A.M.

Post by hokujin » Mon Aug 26, 2019 4:17 am

Kinda off topic question but Adrinus posted about a texture exporter script a long while ago. I'm wondering if anyone has a dump of vanilla textures for armors and all their dyes.

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Mon Aug 26, 2019 6:48 am

TheLacus wrote:
Sun Aug 25, 2019 7:43 pm
I don't understand what is the issue in the screenshot, as i already explained Chain and Silver don't have a different color. Can you tell me what do you expect to happen and what happens instead?
Lacus :)

The picture.. look at the right one, look at the legs. Thats what we expect. Because thats vanilla.

Than look on left picture. Thats what is wrong.

Armor has some dark spots on it. Dont tell me u dont see it mate ,)

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Mon Aug 26, 2019 6:54 am

Adrinus wrote:
Mon Aug 26, 2019 1:18 am
New post so this doesn't slip through the cracks:

I've manually done the offsets for the weapons for female models.
https://www.mediafire.com/file/965nxivr ... 34.7z/file

And here's the offsets for the Helmets for females using texture pack 247: https://www.mediafire.com/file/dhwasqt3 ... ts.7z/file

Also, here's the tanto files that were missing:
http://www.mediafire.com/file/5hs1jrsua ... s.zip/file

Fun fact I realized only on the last 5 items I was working on: If you edit the offset, save it, then unequip and re-equip the item: presto, new offsets in place. Man that would have saved me some time...
Cant wait to test it out.

The helmet offsets will help a lot I guess. Thats the most visible bug to me.

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