This crashes when running DaggerfallUnity.exe and clicking "Play"
Code: Select all
public enum IronmanSetting
{
DISABLE_PAUSING,
DISABLE_EXITING,
MODIFY_SHOP_BURGLARY,
MODIFY_LOAN_SYSTEM
}
Code: Select all
public static class IronmanSetting
{
public const int DISABLE_PAUSING = 0;
public const int DISABLE_EXITING = 1;
public const int MODIFY_SHOP_BURGLARY = 2;
public const int MODIFY_LOAN_SYSTEM = 3;
}
Is there a good way to track down a crash that a mod causes? This is the second time I've had to do so and it can be pretty time-consuming without any solid debug info to go with.
Also, is there a decent way to track down what invalidates a mod at runtime? I had an issue with a typo when trying to load one of my mod's settings and there was nothing useful in the log.