KoW - D.R.E.A.M.
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Re: KoW - D.R.E.A.M.
Finally my daedric helmet won't look anymore like a leather helmet
- Adrinus
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Re: KoW - D.R.E.A.M.
Just to make things easier, I've gotten a nice fresh compilation of all my work so far.
https://www.mediafire.com/file/nd6hlju5 ... es.7z/file
Edit:
I do have one odd quirk I am having trouble tracking down:
I can't figure out why the outline is so messed up for the cloak and cape backgrounds. I've tried making masks of the backgrounds and the capes themselves, but to no avail: the pixelation remains. It's almost as if the paperdoll bodies themselves have a mask....
https://www.mediafire.com/file/nd6hlju5 ... es.7z/file
Edit:
I do have one odd quirk I am having trouble tracking down:
Spoiler!
- King of Worms
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Re: KoW - D.R.E.A.M.
Ive reported this 1 week back as a bug
2nd post - viewtopic.php?f=5&t=2550
It appears to me the insides of a cloak are not upscaled? In a sense, the game uses old assets and not the HD replacements for some unknown reason.
2nd post - viewtopic.php?f=5&t=2550
It appears to me the insides of a cloak are not upscaled? In a sense, the game uses old assets and not the HD replacements for some unknown reason.
Last edited by King of Worms on Tue Aug 27, 2019 8:35 am, edited 1 time in total.
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- King of Worms
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Re: KoW - D.R.E.A.M.
Maybe Lacus can have a look and guess on what is going on there? Thank you
Would be REALLY cool to have these bugs ironed out, so we can release the 1st person weapon mod and paperdoll mod.
Would be REALLY cool to have these bugs ironed out, so we can release the 1st person weapon mod and paperdoll mod.
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- Adrinus
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Re: KoW - D.R.E.A.M.
I need to re-check things. But all the new chain and elven armor helmets might need new masks and offsets (the new exporter code puts them out slightly different canvas size from the rest :S I'm hoping that's all that needs to be fixed, else I have to re-do all of 247's stuff.
- King of Worms
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Re: KoW - D.R.E.A.M.
oops, fingers crossed its a quick fix to do for youAdrinus wrote: ↑Tue Aug 27, 2019 2:20 pm I need to re-check things. But all the new chain and elven armor helmets might need new masks and offsets (the new exporter code puts them out slightly different canvas size from the rest :S I'm hoping that's all that needs to be fixed, else I have to re-do all of 247's stuff.
PS: Just got a msg by Lacus the Cloak interiors are now supported, thats great, was one of last few things missing
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- Adrinus
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Re: KoW - D.R.E.A.M.
Finally got around to doing it:
Luckily only a few needed adjustments.
Luckily only a few needed adjustments.
- King of Worms
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Re: KoW - D.R.E.A.M.
Perfect! So Ive updated the new compilation from the top of this page with these files, and it should be all up to date I hope.
Its strange that my old folder with your files in unity has 13240 files
And when I combine the new compilation with this update its just 13208 files
Are you sure everything is in there, all the updates?
Like tantos, colored helmets, those armors made from new script?
Its strange 32 files are "missing"
Its strange that my old folder with your files in unity has 13240 files
And when I combine the new compilation with this update its just 13208 files
Are you sure everything is in there, all the updates?
Like tantos, colored helmets, those armors made from new script?
Its strange 32 files are "missing"
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- Adrinus
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Re: KoW - D.R.E.A.M.
Not sure where the 32 are... But I also see 13,208 in my main texture folder.... Maybe I accidentally packaged the paperdoll bodies?
- King of Worms
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Re: KoW - D.R.E.A.M.
Bodies... that should be it, ive added them there on my own
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