You don't need to disable DREAM - COMMONERS.
Just make sure that VIO V3 is lower than DREAM - COMMONERS in the MOD list. Because the last MOD on the list overwrites files from the previous ones
Villager Immersion Overhaul
- Levethian
- Posts: 30
- Joined: Sun Jul 15, 2018 9:21 pm
- Contact:
Re: Villager Immersion Overhaul
Thanks for your response! I tried it both ways (priority highest & lowest). Townsfolk still huuge. Not certain where I'm tripping up. Most mods appear to work fine.Firebrand wrote: ↑Fri Aug 30, 2019 2:15 pmLevethian wrote: ↑Fri Aug 30, 2019 12:24 pmThat's what I'd hoped. I moved it higher, then disabled Commoners, but no luck.
Come to think of it, 'Trees of Daggerfall' aren't appearing either. I'm doing something wrong elsewhere :-/.
(I'm using the appropriate-OS dfmod files and putting them in the 'streamingassets/mods' folder, assets are enabled in DFU settings, and textures are not compressed)
You don't need to disable DREAM - COMMONERS.
Just make sure that VIO V3 is lower than DREAM - COMMONERS in the MOD list. Because the last MOD on the list overwrites files from the previous ones
I've tried re-installing, disabling all mods except VIO, double-checked directory locations, searched through this forum - all the obvious things, I think.
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Villager Immersion Overhaul
Do you have older versions installed by chance?Levethian wrote: ↑Fri Aug 30, 2019 2:43 pmThanks for your response! I tried it both ways (priority highest & lowest). Townsfolk still huuge. Not certain where I'm tripping up. Most mods appear to work fine.Firebrand wrote: ↑Fri Aug 30, 2019 2:15 pmLevethian wrote: ↑Fri Aug 30, 2019 12:24 pm
That's what I'd hoped. I moved it higher, then disabled Commoners, but no luck.
Come to think of it, 'Trees of Daggerfall' aren't appearing either. I'm doing something wrong elsewhere :-/.
(I'm using the appropriate-OS dfmod files and putting them in the 'streamingassets/mods' folder, assets are enabled in DFU settings, and textures are not compressed)
You don't need to disable DREAM - COMMONERS.
Just make sure that VIO V3 is lower than DREAM - COMMONERS in the MOD list. Because the last MOD on the list overwrites files from the previous ones
I've tried re-installing, disabling all mods except VIO, double-checked directory locations, searched through this forum - all the obvious things, I think.
- Levethian
- Posts: 30
- Joined: Sun Jul 15, 2018 9:21 pm
- Contact:
Re: Villager Immersion Overhaul
Thanks Kamer - Unfortunately not. Only one copy of this mod, and it's V3.
I can't see the relevant sprites in SreamingAssets/Textures - are the sprites built into the .dfmod file rather than referenced from StreamingAssets?
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Villager Immersion Overhaul
Its all in the dfmod pack. There has to be an XML file that is changing the sprites or there is another mod that replaces villagers that overlaps mine.
- Levethian
- Posts: 30
- Joined: Sun Jul 15, 2018 9:21 pm
- Contact:
Re: Villager Immersion Overhaul
Thanks.
I disabled and deleted all mods, all XML files (aside from config & system), cleared config data for mods, and enabled VIO 3, but still no luck.
I'll look for some 'installing mods for dummies' posts.
- greenlight
- Posts: 9
- Joined: Sun Sep 08, 2019 8:04 pm
Re: Villager Immersion Overhaul
As a feedback: for me it works fine when I put the villager overhaul below DREAM - Commoners. I have the most recent version of DFU and DREAM installed. I am using Win7-64 bit.
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Villager Immersion Overhaul
I hope to start work on this again soon. Goal will be to get all races to spawn within any city and have some billboard races changes.
Testing:
Testing:
Spoiler!
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Villager Immersion Overhaul
All villager types spawning together:
Spoiler!
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Villager Immersion Overhaul
Villager Immersion overhaul Version 4
Version 4:
-Started work on Billboard NPC's
-Villagers will spawn together regardless of the region
Hopes for the future:
-City guards at night
-Adding races instead of replacing Villagers
Installation:
1. Open the folder that matches your operating system (Windows/OSX/Linux)
2. Copy the "VillagerImmersionOverhaul .dfmod" into your DaggerfallUnity_Data/StreamingAssets/Mods folder
3. Make sure the mod is enabled
Download:VIOv4
Version 4:
-Started work on Billboard NPC's
-Villagers will spawn together regardless of the region
Hopes for the future:
-City guards at night
-Adding races instead of replacing Villagers
Installation:
1. Open the folder that matches your operating system (Windows/OSX/Linux)
2. Copy the "VillagerImmersionOverhaul .dfmod" into your DaggerfallUnity_Data/StreamingAssets/Mods folder
3. Make sure the mod is enabled
Download:VIOv4