There are some mobs in classic Daggerfall, which are in textures, but not used, like Lysandus or equestrians.
Are there plans to make them available in game?
Unused mobs
- Jay_H
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Re: Unused mobs
Not for DFU base. Some people have talked about making sprites for new mobs, but no one's made advanced steps towards it. One of the issues is enemy generation in dungeons, since they use fairly fixed tables to do that, which would preclude the use of new enemies.
- Yagiza
- Posts: 120
- Joined: Wed Jul 31, 2019 5:16 pm
Re: Unused mobs
My idea is simple: we may implement usage of those missing mobs transparently for game engine.
Equestrians:
We have only three types of them:
If the enemy generated indoors (as dungeon inhabitant, or because of quest) nothng changed: used normal mobs.
If enemy generated outdors (because of create fore quest action or just as a randomly generated enemy), it has a chance to be an equestrian mob. It has the same stats as original mob, so, we don't even need to add new entries into the table, which desribes monsters. The only difference is that it will move faster and maybe harder to hit.
Once killed, it spawns normal humanoid corpse alnog with a horse sprite.
Equestrians:
We have only three types of them:
- Heavy Horse (both Male and Female), which looks like riding Fighter Mage.
- Medium Horse (both Male and Female), which looks like riding Medium Fighter.
- Light Horse (Female only), which looks like riding Light Fighter.
If the enemy generated indoors (as dungeon inhabitant, or because of quest) nothng changed: used normal mobs.
If enemy generated outdors (because of create fore quest action or just as a randomly generated enemy), it has a chance to be an equestrian mob. It has the same stats as original mob, so, we don't even need to add new entries into the table, which desribes monsters. The only difference is that it will move faster and maybe harder to hit.
Once killed, it spawns normal humanoid corpse alnog with a horse sprite.
Last edited by Yagiza on Sat Sep 07, 2019 8:08 am, edited 1 time in total.
- Yagiza
- Posts: 120
- Joined: Wed Jul 31, 2019 5:16 pm
Re: Unused mobs
Lysandus:
All we need is to add a new enemy type (Lysandus) into the monster table. It will use Lysandus sprites and Venegeance sound.
'Cause this monster is not used by the game, it will never appear until we add a quest, which will explicitly spawn it. To do it, we will modify quest S0000977 (Curse of Daggerfall), so it won't play that Vengeance sound, instead it will spawn Lysandus along with Ghosts and Wraiths. The only thing we should think about is how to ensure that only one Lysandus exists at a time.
I believe, that's how authors of original Daggerfall planned to do it from the start, but for some reason failed. So, it's a good idea to fix it in DFU.
All we need is to add a new enemy type (Lysandus) into the monster table. It will use Lysandus sprites and Venegeance sound.
'Cause this monster is not used by the game, it will never appear until we add a quest, which will explicitly spawn it. To do it, we will modify quest S0000977 (Curse of Daggerfall), so it won't play that Vengeance sound, instead it will spawn Lysandus along with Ghosts and Wraiths. The only thing we should think about is how to ensure that only one Lysandus exists at a time.
I believe, that's how authors of original Daggerfall planned to do it from the start, but for some reason failed. So, it's a good idea to fix it in DFU.