[MOD] Roleplay & Realism (modular)

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Midknightprince
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Re: Roleplay & Realism mod pack

Post by Midknightprince »

It seems like clicking on the bed to rest is not work with Alexander Sig models..
It works fine with it off, still testing but it looks like that's what's going on..

Yep it doesn't work for me with the models, I'll post on Alexander's stuff..
Check out my YouTube Channel!

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Midknightprince
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Re: Roleplay & Realism mod pack

Post by Midknightprince »

Oh yeah, and if you wonder why the guards are attacking you ?

Don't ride the horse in town, or pay attention...
Check out my YouTube Channel!

Firebrand
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Re: Roleplay & Realism mod pack

Post by Firebrand »

Hazelnut wrote: Fri Sep 06, 2019 10:09 pm Haha, I just code stuff and think it's good enough. Call it a fast trot then if you like. :lol:

Sorry, I've no desire to start searching and editing sounds etc. This was a one line of code to speed up sounds, main utility of the sound change is simply to give player feedback that they're moving faster. Now when someone does do full 3d horse rendered and animated, now then it would need the right sounds! Maybe even no clip clops on soft ground etc. :D
:) ;)

BTW, I've read that the new version of Dream will include different sound for horses, it would be cool if it could enhance this mod by making a different sound for, let's call them, runnning horses :lol: :lol: :lol:

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Hazelnut
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Re: Roleplay & Realism mod pack

Post by Hazelnut »

Midknightprince wrote: Sat Sep 07, 2019 1:07 am It seems like clicking on the bed to rest is not work with Alexander Sig models..
It works fine with it off, still testing but it looks like that's what's going on..

Yep it doesn't work for me with the models, I'll post on Alexander's stuff..
I've traced this issue and it's caused by the mod system naming the replaced gameobject differently to a normal gameobject. Will need to discuss what the correct resolution is with TheLacus.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Hazelnut
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Re: Roleplay & Realism mod pack

Post by Hazelnut »

Looks like there's an issue with the encumbrance effects module when fast travelling. The fatigue decreases are not paused. Whoops will fix soon, but for now make sure you travel with less than 3/4 capacity... :oops:
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Hazelnut
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Re: Roleplay & Realism mod pack

Post by Hazelnut »

Fixed now in v0.3 so travelling and prison don't exhaust player character.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Jay_H
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Re: Roleplay & Realism mod pack

Post by Jay_H »

Every time I cast a spell in 0.10.7 with this enabled, I die, and all save files I load afterward die as well :lol:

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Hazelnut
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Re: Roleplay & Realism mod pack

Post by Hazelnut »

Disable the encumbrance effects module Jay, I suspect it may be that. Have you got v0.3? I fixed an issue with fatigue being drained by catchup magic rounds so that may be the issue.

Also, what sort of spell? I tried heal spells (the only ones I use) with 0.2 and it was fine.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Jay_H
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Re: Roleplay & Realism mod pack

Post by Jay_H »

Yep, that's it. Too bad, too -- that's the biggest thing I look forward to with this mod :) No rush to fix it, though. Weekend's here and it's not urgent.

It is 0.3.

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Hazelnut
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Re: Roleplay & Realism mod pack

Post by Hazelnut »

Which spell(s) do this?
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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