[MOD] Roleplay & Realism (modular)
- Jay_H
- Posts: 4070
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Roleplay & Realism mod pack
I only have two for this character, which are Recall (which is teleport) and Open (which is unlock doors). Both trigger it.
- Hazelnut
- Posts: 3016
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: Roleplay & Realism mod pack
Hmm, just tried myself on 0.10.7 with rr 0,3 and recall works just fine. Can you drop me a savefile? There's something else happening here.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Jay_H
- Posts: 4070
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
- Hazelnut
- Posts: 3016
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: Roleplay & Realism mod pack
I just insta-die when I load that. It did give me the info I needed though, you are carrying 300k gp putting you way over max. I already committed a fix for this, but since it only happens if you cheat and end up way over max weight it will just get released whenever the next build goes out. I don't think it needs a quick hotfix release. For now if you need to test with lots of gold, just disable this module. It will just work fine if you play normally.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Jay_H
- Posts: 4070
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Roleplay & Realism mod pack
Weird! Sorry, for some reason it didn't happen until I would cast a spell. I had that money due to the daedra testing Thanks for checking it out.
-
- Posts: 281
- Joined: Thu Jul 18, 2019 6:07 pm
- Hazelnut
- Posts: 3016
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: Roleplay & Realism mod pack
Just uploaded a new version 0.4 with a bugfix for stamina drain occuring when resting. Also fixes the death on overweight issue Jay, so grab it for next time you want a mountain of gold for testing!
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Aleryn
- Posts: 91
- Joined: Fri Dec 14, 2018 6:59 am
Re: Roleplay & Realism mod pack
Thank you for the work on this mod. The archery changes help maintain challenge at higher skill levels, and the horseback perspective changes deter the silly feeling of the horse looking about everywhere with mouselook.
- Hazelnut
- Posts: 3016
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: Roleplay & Realism mod pack
Cheers for the kind words Aleryn, is great to hear that the mod is being enjoyed. Makes it feel worthwhile.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- pango
- Posts: 3358
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Roleplay & Realism mod pack
Hi,
There's one shortcoming in improved horse orientation: it is now always horizontal, instead of following terrain slope.
This gets a bit annoying when you're in highlands; your horse may totally disappear from screen when you're climbing hills, and more importantly prevents you from looking down at where you're heading while climbing down...
Adjusting to slope has the potential to look just as unrealistic if slope becomes too high, so maybe horse should not be usable in such case (a new concept in Tamriel )
There's one shortcoming in improved horse orientation: it is now always horizontal, instead of following terrain slope.
This gets a bit annoying when you're in highlands; your horse may totally disappear from screen when you're climbing hills, and more importantly prevents you from looking down at where you're heading while climbing down...
Adjusting to slope has the potential to look just as unrealistic if slope becomes too high, so maybe horse should not be usable in such case (a new concept in Tamriel )
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart