Adrinus wrote: ↑Thu Sep 12, 2019 11:15 am
Looks really good. One critique: the scrolls all have a dark outline on their edges, even the one on the side. Is it possible to remove that and rely on shadows?
My goal with the outline was to make the paper look a bit burnt on the edges, but I was never particularly happy with the results. I didn't entirely remove the effect, but I did massively tone it down in a later iteration.
The only way I can add a potent shadow to the scroll is to make it float above the table (which it seems to be doing in the original title screen), or by lifting the edges of the scroll that aren't under an object, can't do that until I rework the scroll's text into a texture rather than a decal.
Also I would need to make the candle brighter for a decent shadow to cast on the left side of the table, but If I make it too bright the candle looks like an exploding sun. The lighting is the thing I've been messing with in this scene the longest and I just can't quite pin down the right look without ruining some other details. It's a bit frustrating.
King of Worms wrote: ↑Thu Sep 12, 2019 3:25 pm
What Id change:
The black outlines mentioned by Adrinus.. and the table wood texture is repetitive in some places
The perchament looks a bit too much flat to me
Funny that you mention the the wood texture, it is just a picture of my desk that I took with my phone, didn't tile it or anything. I guess now that you mention it the pattern on my desk is a bit repetitive...
The frustrating thing is that the perchament thingy is quite round, maybe even too round for what it's suppose to be, but the lighting doesn't accentuate that roundness particularly well. I've exaggerated the dimensions further in a later iteration, but it doesn't seem to help all that much.
Alright, here's my latest test render: