[MOD] Improved Interior Lighting

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King of Worms
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Re: [MOD] Improved Interior Lighting

Post by King of Worms » Wed Aug 14, 2019 6:50 pm

Ill add up to the praises, its really nice mod, I like it.

The handheld torch light changes things a lot, I might experiment with the colors to match em to my prefference, but since this option is included, its all just great!

Ive added it to the recomended mods for a DREAM

Thank you!

Mummelpuffin
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Re: [MOD] Improved Interior Lighting

Post by Mummelpuffin » Sat Aug 17, 2019 4:51 am

This looks beautiful, but I have two little issues / questions.

The light in the next hallway should not be present. It only appears when I'm positioned within a lit area, it's brightness is directly tied to the brightness of where I'm standing. This seems like a pretty global thing. Might be hard to see without expanding the image.
Daggerfall.png
Daggerfall.png (377.5 KiB) Viewed 1208 times

Vanilla for comparison.
DaggerfallVanilla.png
DaggerfallVanilla.png (254.62 KiB) Viewed 1208 times

Admittedly this is probably only noticeable with ambient light down at zero, and I can just disable the mod in dungeons, so probably not a high priority thing if it's even fixable.

Also, just out of curiosity, why were flickering player torch lights considered a bug? Did the script just not work properly? It would be a perfect option when combined with item-based torchlight.

ShortBeard
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Re: [MOD] Improved Interior Lighting

Post by ShortBeard » Sat Aug 17, 2019 7:55 am

Mummelpuffin wrote:
Sat Aug 17, 2019 4:51 am
This looks beautiful, but I have two little issues / questions.
Also, just out of curiosity, why were flickering player torch lights considered a bug? Did the script just not work properly? It would be a perfect option when combined with item-based torchlight.
Hey, thanks a lot for pointing that out! I've tracked down the problem, but unfortunately I'm not sure if there's much I can do about it. Basically, because of either the Unity engine itself, or how the Daggerfall Meshes are combined, the light is leaking through from another nearby floor into that hallway - you can see the what's going on in this pic here:
LightingBug.png
LightingBug.png (510.3 KiB) Viewed 1186 times

As for the player torch flickering - I originally intended to have it, but the way flickering code works is it fluctuates the intensity level of the light. The problem here is that the light intensity is already being used in calculations by Hazelnut's player torch implementation, and how it gutters and gets weaker the longer the player has their torch burning. Basically before I add any kind of flickering to the torch, I would need to first make sure it worked in harmony with Hazelnut's player torch and not mess with any of the intended intensity levels.

Opcero
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Re: [MOD] Improved Interior Lighting

Post by Opcero » Sun Sep 08, 2019 4:58 pm

How do the DFU advanced lighting settings interact with the mod settings? Ex. If I enable shadows in the mod but turn them off in the advanced settings or vis a versa which setting takes precedence?

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King of Worms
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Re: [MOD] Improved Interior Lighting

Post by King of Worms » Sun Sep 08, 2019 6:14 pm

Just a observation - IMO its quite good to make the player torch default (as this mods gives us the option to do it) - having the player torch orange changes the game too much. While in theory, the orange player torch should look better than a white one (and I requested the orange torch be4 this mod even existed) - in praxis, its not good IMO. So.. my recomendation is to switch this particular option to default to get best visuals.

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King of Worms
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Re: [MOD] Improved Interior Lighting

Post by King of Worms » Mon Sep 09, 2019 3:28 pm

I dont know why, but in recent DFu update, this mod causes black screen after I load into the dungeon.
When I disable this mod, it always solves the problem.

Not sure if its this mod or its interaction with other mods I use :X

And its not even all the time, sometimes it works, other times I get black screen...

Does this mod work reliably to you ppl?

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greenlight
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Re: [MOD] Improved Interior Lighting

Post by greenlight » Tue Sep 10, 2019 11:36 pm

For me the mod is working just fine. I am using a few of the released mods, all in their most recent version (DREAM, Enhanced Sky, ...). I have not messed with any post-processing effects.

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srk:.
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Re: [MOD] Improved Interior Lighting

Post by srk:. » Wed Sep 11, 2019 4:38 am

Played for a couple of hours and no problems.

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