Alright, here's another quick test tender with a tad more orange:
https://i.imgur.com/zLGGruy.png
I think the more yellowy one looks a tad more accurate in a side-by-side comparison with the original, but it's a pretty subtle difference either way.
Alright, here's another quick test tender with a tad more orange:
That was caused by me moving the light source above the candle's flame to help the scroll cast a better shadow on the left side of the desk, but it also caused the scene's lighting be a tad too even in places. I can push it back down with a few adjustments, but the candle will once again look overexposed and there seems to be no good way to fix that in my experiments.King of Worms wrote: ↑Fri Sep 13, 2019 6:55 am Notice the lower roll of the paper is now basically blending with the flat middle part of the paper. There was more distinct separation between the two in previous posts. Also, check how this part is done in the original.
Render both. Then cut the candle from the darker one and overlay it on the over-exposed candle. Like, as an image i mean.AmmoniumDichromate wrote: ↑Fri Sep 13, 2019 10:57 am I can push it back down with a few adjustments, but the candle will once again look overexposed and there seems to be no good way to fix that in my experiments.
https://i.imgur.com/FZc6UBu.png
Adrinus wrote: ↑Fri Sep 13, 2019 11:19 am
Render both. Then cut the candle from the darker one and overlay it on the over-exposed candle. Like, as an image i mean.
As for the canvas's texture: the underside of the scroll is theoretical (we can't see it from that shot). Go nuts with a thicker "scroll", and give it some sharp, long "bumps" to act as creases. It's fine if the bottom of the scroll sticks into the desk.
EDIT: just thought of it, maybe you could look into ummm... bumpmapping? Theres a thing like a texture you can put on 3d models to give them little bumps and texture with lighting...
Huzzah! I was hoping for these to get done some time, I hope Pango will do the sound work: his work on the intro videos was really good.King of Worms wrote: ↑Fri Sep 13, 2019 7:28 pm So... it seems we will have all the 16 animations from the game in high res sound and video after all!