KoW - D.R.E.A.M.
- King of Worms
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Re: KoW - D.R.E.A.M.
Very nice progress already
Hmm so its modding framework causing the bugs. Ok I will do more tests and put a bug report together thos weekend.
This will be something for Lacus to look at.
Hmm so its modding framework causing the bugs. Ok I will do more tests and put a bug report together thos weekend.
This will be something for Lacus to look at.
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- AmmoniumDichromate
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Re: KoW - D.R.E.A.M.
- King of Worms
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Re: KoW - D.R.E.A.M.
Thank you, its really nice!
Ive made a subtle color change towards red and a bit less lightness, I think it is a bit more similar to original this way, the light turns more towards orange and the scene get a hint bit darker.
Not sure if you agree or like that tho..
https://imgur.com/6Csptlh
Ive made a subtle color change towards red and a bit less lightness, I think it is a bit more similar to original this way, the light turns more towards orange and the scene get a hint bit darker.
Not sure if you agree or like that tho..
https://imgur.com/6Csptlh
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- AmmoniumDichromate
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Re: KoW - D.R.E.A.M.
It's indeed a subtle difference, but subtleties make all the difference.King of Worms wrote: ↑Sun Sep 22, 2019 2:48 pm Thank you, its really nice!
Ive made a subtle color change towards red and a bit less lightness, I think it is a bit more similar to original this way, the light turns more towards orange and the scene get a hint bit darker.
Not sure if you agree or like that tho..
https://imgur.com/6Csptlh
- King of Worms
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Re: KoW - D.R.E.A.M.
Nicely said I really like your work here , that right glass reflecting the text of a perchament for example, colored shadow, shadow bellow the candle etc. Thank you for this contribution!
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Re: KoW - D.R.E.A.M.
Guys, the love to details you have is amazing. Thank you all!
- AmmoniumDichromate
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Re: KoW - D.R.E.A.M.
Thanks, I appreciate the complements, and your welcome as well.King of Worms wrote: ↑Mon Sep 23, 2019 11:39 am Nicely said I really like your work here , that right glass reflecting the text of a perchament for example, colored shadow, shadow bellow the candle etc. Thank you for this contribution!
- King of Worms
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Re: KoW - D.R.E.A.M.
Im sorry, I dont even know how to put this bug report together now...Adrinus wrote: ↑Sat Sep 21, 2019 2:02 pm Inventory icon research:Spoiler!Looks like it's the modding engine. Appears to do it with all weapons, but noticeably did not happen on my steel armor piece... So it looks like it might be just the weapons.
Edit: Also I'm still chipping away at the paperdoll faces. At 106 of 180 Hair and outlines done.
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- King of Worms
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Re: KoW - D.R.E.A.M.
I think I will pack the MOD and release it. Its all done but a paperdoll.
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- King of Worms
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Re: KoW - D.R.E.A.M.
also, I have a offer that if I buy some upscalling algos for unity for 15e the guy will implement em somehow. So it can upscale the paperdoll. And maybe the whole game as well...
Only thing Im reluctant about is, that the paperdoll in now in some aspects better than original - some of the helmets have new materials if I remember it right, before they were all the same?
How many such changes have been done?
If not much, maybe switching the materials for only these helmets (on the vanilla 320*200 versions) can be done. This can be injected in the game, and the upscalle algo will take care of the rest (upscalling these new helmets the same way as the rest)
Only thing Im reluctant about is, that the paperdoll in now in some aspects better than original - some of the helmets have new materials if I remember it right, before they were all the same?
How many such changes have been done?
If not much, maybe switching the materials for only these helmets (on the vanilla 320*200 versions) can be done. This can be injected in the game, and the upscalle algo will take care of the rest (upscalling these new helmets the same way as the rest)
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