Lokkrin Zhataros wrote: ↑Tue Jan 14, 2020 5:26 am
Personally I like the new way of allowing you to essentially have access to any building. It lets you find out for yourself if the house has anything of value or not. Not having any access to a particular house is kinda silly.
You can pretend that Agent decided himself to not go inside instead of player, that's how I always perceived it
I understand your point, of course. But there is another side of coin. You may have 'visible' access to any house, but in fact there are many things that are implied to exist, but still invisible for you. And sometimes closed buildings look like lesser evil.
Would you prefer to see ports and shipyards in DF even if they are inaccessible? I'd defintely prefer this instead of complete absence of such infrastructure (and even slightest signs of this), as it was done in Daggerfall.
You could have access to everything, but in fact such approach severely limits what remains behind the scenes.
In this particular case I imagined there were workshops where carpenters, lumberjacks and other guys do their work or something like that. And these building are indeed mostly lack any interest for player character who want to steal some jewelry or rare book or at least useful finished products instead of half-stuff.
Of course, this is a minor issue, not worth talking about even that much. I'm ok with current DFU approach. However, inaccessible houses could still be added as optional feature to keep authentic spirit of classic. Because, why not?
And yeah, closed (but accessible) houses still must be added for sure!