Custom Portraits

Show off your mod creations or just a work in progress.
Post Reply
Sitrus
Posts: 46
Joined: Sat Sep 21, 2019 5:46 pm

Re: Custom Portraits

Post by Sitrus »

Some more stuff I forgot to post earlier.
Attachments
5a72e2cebbb24088911d98bd02e5115e.png
5a72e2cebbb24088911d98bd02e5115e.png (656.62 KiB) Viewed 2353 times
d186fde9c7384638a20e56039e0fb38c.png
d186fde9c7384638a20e56039e0fb38c.png (741.14 KiB) Viewed 2353 times
8e224b86bc26c370e910308781ebe6fe.png
8e224b86bc26c370e910308781ebe6fe.png (553.29 KiB) Viewed 2353 times

Sitrus
Posts: 46
Joined: Sat Sep 21, 2019 5:46 pm

Re: Custom Portraits

Post by Sitrus »

looks like I can post only three files at once
Attachments
5e1b69bc1d208e1aecfb8476e70931a5.png
5e1b69bc1d208e1aecfb8476e70931a5.png (645.56 KiB) Viewed 2353 times

Sitrus
Posts: 46
Joined: Sat Sep 21, 2019 5:46 pm

Re: Custom Portraits

Post by Sitrus »

None of this is finished work, just showing more initial versions of stuff I've now encountered in the game (colour variants were mostly just overlay colours that I discovered ingame and I wanted to test my version, so I slapped on a new colour) . I think I'll be done with initial versions of all the female clothes/armor within a week at this pace. Changing the resolution of the pieces really warps the placement of the item, heh. I'll then be doing the same for the male clothes/armors.

If all of the files are as easy as these have been to get initial versions of, I'll probably release a beta version sometime next month. :P
Attachments
918ba451c5efa46b70fb06129c47513b.png
918ba451c5efa46b70fb06129c47513b.png (688.51 KiB) Viewed 2323 times
5319e46ac1f308d685d168eca3b54fba.png
5319e46ac1f308d685d168eca3b54fba.png (379.12 KiB) Viewed 2323 times
fc9b5c19bbdc5ec030c36f7dd30eb2b2.png
fc9b5c19bbdc5ec030c36f7dd30eb2b2.png (965.97 KiB) Viewed 2323 times

Sitrus
Posts: 46
Joined: Sat Sep 21, 2019 5:46 pm

Re: Custom Portraits

Post by Sitrus »

Did quite a bit today, but unable to encounter them in the game. I add multiple colours with temporary colours so it's easier to go and find them/playtest some. I forgot I put a restriction of no iron or steel equipment on my dark elf, so I can't get around to screenshot the iron weapons I got done with :lol:

Meanwhile, I realised collages make this thread easier to read so here's some stuff I was able to find in the game. I'm only this far happy with the leather equipment, the blouses and the cape. Those renderings and adjustments are the only ones which are close to finished. The priestess robe is tricky because I've not been able to figure out is it trying to be a catholic priest type of robe or what.
Attachments
Daggerfallprogress1.jpg
Daggerfallprogress1.jpg (744.32 KiB) Viewed 2296 times

User avatar
King of Worms
Posts: 4751
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Custom Portraits

Post by King of Worms »

Really nice job, Im glad you doing this, because I find it very difficult.

Adrinus upscalled all of these items, created alpha masks, some new material variants for the helmets etc.. its 12 000 files.
It works in most of the cases, but it needs some fine tuning and I cant do that.

If you want, I can send you it your way. I think this is beyond one mans power to do alone. And I think we did what we could so far. Let me know in case you interrested..

Sitrus
Posts: 46
Joined: Sat Sep 21, 2019 5:46 pm

Re: Custom Portraits

Post by Sitrus »

King of Worms wrote: Sun Sep 29, 2019 5:58 pm Really nice job, Im glad you doing this, because I find it very difficult.

Adrinus upscalled all of these items, created alpha masks, some new material variants for the helmets etc.. its 12 000 files.
It works in most of the cases, but it needs some fine tuning and I cant do that.

If you want, I can send you it your way. I think this is beyond one mans power to do alone. And I think we did what we could so far. Let me know in case you interrested..
Sure, I'll gladly take a look and see if there is anything there. Is there any documentation for it, I assume they were upscaled with a neural network? I've been handpainting this far, but I reckon at some point I will be sick of it. Please PM me about it and let's see how I can be of help to your project :)

User avatar
King of Worms
Posts: 4751
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Custom Portraits

Post by King of Worms »

Writing the PM, waiting for the files to upload so I can add a download link - should be done in 15 minutes

Sitrus
Posts: 46
Joined: Sat Sep 21, 2019 5:46 pm

Re: Custom Portraits

Post by Sitrus »

Got some stuff done too, spent today mostly tweaking the xml file placement and clipping and only did a bit of painting. Quite happy with the catsuit especially.
Daggerfallprogress2.png
Daggerfallprogress2.png (1.24 MiB) Viewed 2228 times

Firebrand
Posts: 281
Joined: Thu Jul 18, 2019 6:07 pm

Re: Custom Portraits

Post by Firebrand »

:shock: :shock: :shock: Great work! ;)

User avatar
King of Worms
Posts: 4751
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Custom Portraits

Post by King of Worms »

Great job! It really needs some dedication and attention to detail to make it work nicely, and it seems you have that, both thumbs up!!

EDIT: Id like to bring to your attention this project, which is now abandoned, but there are download links and approval to use.
Its some armor parts, in very nice quality I might say. Maybe try to include them, it might save some work and speed up the process. Just a idea. Download links are in the 2nd post on that page

viewtopic.php?f=14&t=1705&start=10

Post Reply