Mods by difficulty, for future devs

Talk about the mods you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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King of Worms
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Re: Mods by difficulty, for future devs

Post by King of Worms »

Paperdoll upscale shader
viewtopic.php?f=12&t=2318

Difficulty - 7/10

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Jay_H
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Re: Mods by difficulty, for future devs

Post by Jay_H »

Added it, thanks KOW.

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jayhova
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Re: Mods by difficulty, for future devs

Post by jayhova »

I'm thinking multiplayer Daggerfall would be a hard 10.

Thinking about cheating, I was thinking that when you generated a character in the game in a legitimate way you get a validation code (like a checksum) that gets installed in your save game. Each time you play, the game looks for that code and makes sure it matches. Only then will the game update your character with a new save code.
Remember always 'What would Julian Do?'.

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Jay_H
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Re: Mods by difficulty, for future devs

Post by Jay_H »

I've added it. I'm concerned that some of the list contents may be out of date (like someone already started on them) so if anyone notices that, let me know.

DeltaOfPie

Re: Mods by difficulty, for future devs

Post by DeltaOfPie »

Is there any "mob programming" going on, when implementing mods?
I would find it quite interesting, if there would be a remote/virtual machine set up, so you develop right away, or collaborate with multiple devs.

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Jay_H
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Re: Mods by difficulty, for future devs

Post by Jay_H »

No, we have no systems for collaboration so far. There's been some good discussion on the importance of it, but so far every dev is working alone.

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King of Worms
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Re: Mods by difficulty, for future devs

Post by King of Worms »

I think the paperdoll upscale shader can be removed from the list pls. Ive came to this conclusion after some debates.. also, the new HD paperdoll is in works and full replacement gives us more options than upscaling the whole paperdoll window.

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