My character has low spell points (50 INT * 0.5 = 25 spell points), but I want the Recall spell so bad. I skilled up in Mysticysm to a level of 20 but Recall still costs 68 to me and there seems to be no way to reduce the cost in the spell maker.
So I wonder, if I am doomed to never be able to cast it, may be there is a kind of one-off spell scrolls which require no spell points or magic skills? I.e. may be I can solve the problem with gold?
Thanks in advance.
Any way to use Recall without being able to cast it?
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- pango
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Re: Any way to use Recall without being able to cast it?
If you install the archaeologists guild mod, they give all new members a Mark of Recall for this very purpose. I don't remember if such recall-enchanted items can already be found in plain game and are just rare, or if this is an addition of the mod. I assume the former but I could be wrong.
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Re: Any way to use Recall without being able to cast it?
I am sure I have seen items with recall as an effect on them in the regular DFU but maybe it is just a false memory. The archeologist guild would be a good option. You might be able to get the ability to use recall at higher levels of Mysticism but I suspect it would take a ton of work. One option is to get to the point where you can enchant items then make a few that raise your magic pool.
Magic definitely simplifies the game but a low magic/no magic build can be fun if you are in the right mood to accept you will have to wander more.
Magic definitely simplifies the game but a low magic/no magic build can be fun if you are in the right mood to accept you will have to wander more.
- Jay_H
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Re: Any way to use Recall without being able to cast it?
Classic Daggerfall didn't allow for randomly generated Recall items: https://en.uesp.net/wiki/Daggerfall:Mag ... ical_Items
- Hazelnut
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Re: Any way to use Recall without being able to cast it?
Neither does DFU. You can make them I think, although not tried it.Jay_H wrote: ↑Sat Oct 12, 2019 5:09 am Classic Daggerfall didn't allow for randomly generated Recall items: https://en.uesp.net/wiki/Daggerfall:Mag ... ical_Items
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods