[MOD] Realtime Reflections
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Re: [MOD] Realtime Reflections
very stunning, I was curious if we could get a version that only has the water reflections? Either way very impressive, must have taken a lot of time. thank you
- pango
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Re: [MOD] Realtime Reflections
Hi,
This mod's Readme mentions that it requires deferred rendering, but after some quick tests with Realtime Reflections 2.2.2 and Daggerfall Unity 0.10.7, it seems I get reflections without this option.
Is it still true (and my tests somewhat wrong, which is not impossible) or is the Readme not up to date?
To put things in context, deferred rendering seems to break with other mods, so what's you take on removing its support altogether?
This mod's Readme mentions that it requires deferred rendering, but after some quick tests with Realtime Reflections 2.2.2 and Daggerfall Unity 0.10.7, it seems I get reflections without this option.
Is it still true (and my tests somewhat wrong, which is not impossible) or is the Readme not up to date?
To put things in context, deferred rendering seems to break with other mods, so what's you take on removing its support altogether?
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- Nystul
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Re: [MOD] Realtime Reflections
it requires deferred rendering (which is standard) but does not work with legacy deferred anymore (I dropped support for the older realtime reflection shaders, new shaders use command buffer functionality which - up to my knowledge - does not work with legacy deferred)
- pango
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Re: [MOD] Realtime Reflections
All clear now, thanks!
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- Jammer
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Re: [MOD] Realtime Reflections
I followed the readme by copying the dfmod file and textures, and have enabled the mod in the Daggerfall Unity launcher but I don't see any change in game? The only other mods I have enabled are enhanced sky and distant terrain. Do I need to start a new game?
- pango
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Re: [MOD] Realtime Reflections
DFU 0.10.8 + Realtime Reflections 2.2.2 work for me, and you definitely don't need to start a new game:
How did you test it?- Attachments
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- SAVE387.zip
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When a measure becomes a target, it ceases to be a good measure.
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- Jammer
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Re: [MOD] Realtime Reflections
Oops thanks again, i was using version 2.2.1 instead of 2.2.2. Works now!
- pango
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Re: [MOD] Realtime Reflections
On the other hand I do see exceptions in the logs when I load a game in a dungeon, but I'm not sure of the exact factors required (could be an interaction with another mod for example):
Code: Select all
NullReferenceException: Object reference not set to an instance of an object
at RealtimeReflections.InjectReflectiveMaterialProperty.OnWillRenderObject () [0x00000] in <filename unknown>:0
NullReferenceException: Object reference not set to an instance of an object
at RealtimeReflections.InjectReflectiveMaterialProperty.OnWillRenderObject () [0x00000] in <filename unknown>:0
NullReferenceException: Object reference not set to an instance of an object
at RealtimeReflections.InjectReflectiveMaterialProperty.OnWillRenderObject () [0x00000] in <filename unknown>:0
UnityEngine.Camera:RenderWithShader(Shader, String)
RealtimeReflections.CreateReflectionLookupTextures:createReflectionTextureCoordinatesAndIndexTextures()
RealtimeReflections.DeferredPlanarReflections:OnPreRender()
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- Dracosophy
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Re: [MOD] Realtime Reflections
Does this reflections mod still work with current DU?
Also:
Also:
What mods are you using for that screenshot? i want my Daggerfall to look like that! or even better
"Dra-kohso-fee" A word I created to express interest in truth & the study of danger(s).
Draco meaning: snake, serpent, or dragon (metaphorical 'ultimate challenge')
-sophy (from Greek) meaning: knowledge of-, understanding or wisdom.
Draco meaning: snake, serpent, or dragon (metaphorical 'ultimate challenge')
-sophy (from Greek) meaning: knowledge of-, understanding or wisdom.
- pango
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Re: [MOD] Realtime Reflections
Welcome to the forums!
It should, as written above this was done using DFU 0.10.8 and Realtime Reflections 2.2.2, I'm pretty confident it should work with 0.10.11 too.
I'm using my own Linux install script with way too many mods (not all enabled):Dracosophy wrote: ↑Mon Nov 11, 2019 12:41 pm What mods are you using for that screenshot? i want my Daggerfall to look like that! or even better
Code: Select all
ᐅ cat ~/.deploy_DFUrc
# Copy this file as ~/.deploy_DFU.cfg, or use -f to specify another path
# By default the script will look for archives in its directory;
# Feel free to override here
#SOURCEDIR="$HOME/Downloads/Daggerfall Unity"
# Use STABLE, ALPHA or DEV version of Daggerfall Unity
BASEGAME=DEV
# Eye candy
DREAM=Y
REMASTER30=N
TEXTURESXL=N
TOPAZTEXTURES=N
TREESOFDAGGERFALL=Y
HDWEAPONSSWORDS=N
HDWEAPONSUNARMED=N
HDWEAPONSWARHAMMER=N
HDWEAPONSMACE=N
HDWEAPONSFLAIL=N
HDWEAPONSAXE=N
HDWEAPONSDAGGER=N
BRIGHTEXIT=N
DISCRETECROSSHAIR=Y
CHARCOALGHOSTS=N
DAGGERFONT=Y
HANDPAINTEDMODELS=Y
FANCYINDICATORS=Y
DAGGERFALLWORLDMAP=N
COMPASSTEXTURES=N
# Classic, Daedric, Scroll, Silver, Wood
COMPASSTEXTURE=Classic
ENHANCEDSKY=Y
DISTANTTERRAIN=Y
MOUNTAINSHILLS=N
REALGRASS=Y
HARVESTABLECROPS=Y
VIBRANTWIND=Y
LOCATIONLOADER=Y
LOCATIONLOADERTEST=Y
LOCATIONLOADER_RODGAVAUDON=N
RODGAVAUDON_MAIN=N
RODGAVAUDON_EXTRADETAIL=N
RODGAVAUDON_MOUNTAINLAYER=N
ROCKSOFDAGGERFALL=Y
ROCKSOFDAGGERFALL_LOCATIONSPACK=Y
BIRDSINDAGGERFALL=Y
TAVERNSREDONE=Y
WINDMILLSOFDAGGERFALL=Y
REALTIMEREFLECTIONS=Y
VILLAGERIMMERSION=Y
PVEMOBS=N
POSTPROCESSING=Y
IMPROVEDLIGHTING=Y
CONVENIENTCLOCK=Y
LOADINGSCREEN=Y
LOADINGSCREENOBLIVION=Y
READABLEBOOKS=Y
DRAFTYSECRETDOORS=Y
# Sound
MIDNIGHTPRINCESOUNDSCAPE=N
DFREMASTEREDMUSIC=N
VANILLAMIDIOST=N
SOUNDCLIPSMIXDOWN=N
# Gameplay
TEDIOUSTRAVEL=Y
AIRSHIPS=Y
ROLEPLAYREALISM=Y
WARMASHES=Y
WILDERNESSENCOUNTERS=N
QUESTPACK1=Y
ARCHEOLOGISTSGUILD=Y
SKYSHARDS=Y
IRONMAN=N
IRONMANGAMESYSTEMS=N
MAGICKAREGENERATION=Y
PERSISTENTDUNGEONS=Y
STARTRANDOMIZER=Y
AUTOSAVE=Y
# Allow workarounds for known issues between mods
USE_HACKS=Y
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When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart