KoW - D.R.E.A.M.

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algfr
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Re: KoW - D.R.E.A.M.

Post by algfr »

King of Worms wrote: Wed Nov 13, 2019 3:59 pm
Ralzar wrote: Wed Nov 13, 2019 2:00 pm Wow, this is so impressive. Personally I still like the classic look best because I basically grew up with it, but I am still so surprised that this was even doable at all. It will make it a lot easier for newer players to get into Daggerfall.

How complete is DREAM now? I remember back when I tested it, weapons and paperdoll was still classic, which was kind of jarring.
Thanks :) I understand the sentiment towards the vanila graphics

DREAM is now 100% not counting the paperdoll. That one will take some time, but we are getting there
You mean the NPC and monsters ?

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

I mean that every asset of the game was remastered, check the opening page here, 1st post with the mod description

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Adrinus
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Re: KoW - D.R.E.A.M.

Post by Adrinus »

Phew! Somehow I missed all the drama, glad it's resolved!

It's truly amazing how complete this mod is. I think once the paperdolls are in there's not a cursor or bit of texture or anything that hasn't been at least re-sized with a nice algorithm, and at most completely re-done from scratch, and adding specularity, and bitmaps and all the bells and whistles.

algfr
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Re: KoW - D.R.E.A.M.

Post by algfr »

King of Worms wrote: Wed Nov 13, 2019 8:40 am
pango wrote: Wed Nov 13, 2019 3:00 am Here we go: https://ufile.io/nfv1znam

I also submitted a PR to play .webm's on Linux
Thanks Pango! Im glad Linux users will have new animations as well ;)
Ive added your converting endeavor to credits
Will this be available in RC7 ?

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Indeed it will ;)

algfr
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Re: KoW - D.R.E.A.M.

Post by algfr »

King of Worms wrote: Fri Nov 15, 2019 5:38 pm Indeed it will ;)
Being in the depths of Sourg Barrow seems to help you code fast !

Is that planned for soon ?

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Maybe this year, or the early 2020 version. I just recently released RC6.
If you want, you can download the files on your own and use them, the download link is few posts back or here:
https://uploadfiles.io/729i0zab

Just drop that in the "streaming assets/movies"

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jayhova
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Re: KoW - D.R.E.A.M.

Post by jayhova »

I have noticed that my lower level identify spell freezes in DREAM. With dream enabled I cast my homemade ID spell and the spell freezes at the end of the casting animation. I can still move around but there are my hands and the big spark. If I reload the frozen casting is still there.
Remember always 'What would Julian Do?'.

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Hazelnut
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Re: KoW - D.R.E.A.M.

Post by Hazelnut »

That will probably be an exception thrown somewhere breaking the animations. It would be helpful if you supplied anything like that from your log output.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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jayhova
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Re: KoW - D.R.E.A.M.

Post by jayhova »

Here
Attachments
output_log.zip
(7.45 KiB) Downloaded 48 times
Remember always 'What would Julian Do?'.

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